It's time for another update with some exciting changes. We've worked really hard on finalizing our efforts for EA 1 and this will be the last update before we launch EA 2.0 (with the exception of bug fixes/patches if need be).
The most significant update here is in the actual physics of the racket/ball interactions. We did another deep pass and feel the accuracy and ability of players to execute their intended shots have increased dramatically.
We also did a complete optimization pass on all game modes so you can enjoy the smoothest, uninterrupted experience and forget you're not really in a glass dome, deep in space, taking on pulsing neon targets.
This is also a good opportunity to thank everyone on our discord group who participated in the beta program - your feedback and support are invaluable and your attitude is nothing short of amazing.
Here's the change log:
New Features
- Improved physics, ball handling and plow direction detection
- Zen mode, an additional arcade mode which is very... zen
Tweaks & Additions
- Optimizations (both CPU and GPU)
- Scoring tweaks in both Arcade and MP modes
- The gravity sling mechanics have changed to avoid abuse in multiplayer mode
- Gutters now pull the ball much quicker (all modes)
- Gutters in multiplayer only last a few seconds (to avoid stalling the game)
- Minor content changes and tweaks
- Snakes not registering hits bug fixed
- Several minor bug fixes
- Arcade levels are shuffled instead of randomized
- Fixed a bug in Mixed Reality with 2nd controller feature