Build 1.0.20160330.23
Heathen’s Terran is 1 month old and player feedback has lead to some great improvements - a new ITS UI layout, new Ship Editor Tools and features and an improved combat HUD, not to mention the slew of bug fixes.
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The patch also introduces a re-balance of the ship parts and category calculations and introduces a new weapon type; ‘beam’ weapons.
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The MSB M1 is an entry level beam weapon with a fast tracking rate as well as a pulsing fire mode. This beam weapon brings instant damage to the set of Core components that will be available to new pilots in the final game.
Beam weapons project a beam of energy from the weapon to the target, applying damage for the duration of fire. Since there are no projectiles involved, there is no flight time. While the damage output is lower per pulse than the damage achieved by similar level cannon, the constant damage applied helps to ensure that shield recharge (as well as other healing functions your target may have) are ineffective.
This is the first of 3 new weapon types we intend to introduce during the Phase 1 Early Access cycle. Keep a close eye out for the upcoming Launched (missile, torpedo, etc.), Deployed (mines, bombs, etc.) and Drone base weapon systems coming in later patches this phase.
But wait - there’s more!
Heathen Engineering has been hard at work on the web and community pages as well - the all new www.YouAreTerran.com is Terran’s new dedicated home on the web. Read up on the Early Access Phase cycles, game features and the Heathens who are building it all!
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You Are Terran will continue to grow with a dev blog and story section under construction now! We want you the gamers to let us know what you think, what you want to see more of and yes, even what you hate!
Patch Notes
V1.0.20160330.23
This build introduces a number of UI changes in particular with regards to the Ship Editor and its related functions.
Changes and Additions
Changes and Additions
- A new transform tool has been introduced to simplify and speed up part positioning and rotation.
- The ‘Components’ menu has been re-worked as a tab page more in-line with other UI elements.
- The new Parts tab organizes your parts into Hull, Weapon and Misc categories and further groups each list by relevant factors such as Class.
- The new Templates tab allows you to quickly view your saved design templates as well as standard templates. The Template tab group has also adopted the Save template button formerly located in the left hand panel.
- Placeholders have been put in place for upcoming features - these should be clearly marked with ‘Coming Soon’ where applicable.
- A new Beam type weapon has been added and can be found under the M Mount group in the Weapons tab of the Parts group.
- Ship part attributes and category calculations have been adjusted and re-balanced to produce more predictable results as well as to resolve a number of bugs such as over powered torque, excessive mount point counts and over powered shield recharge rates. More details will be revealed regarding the calculations as the system matures. You will find this detailed on the the Gameplay section of the You Are Terran web page along with other important aspects of Terran as they are finalized.
Known Issues
- Linux 32-bit builds are presenting memory use issues - this build target is not an advertised feature of the game and may be postponed if there is insufficient game demand for the feature. This will not adversely impact the Linux 64-bit build target cycle.
- Linux 64 bit builds are presenting a graphics device initialization issue as noted in the previous patch. Heathen has added additional Linux resources to the team’s available resource pool to speed resolution of this issue.
- Loading hang occurs on some machines - some users will experience a temporary hang as the game loads, this is most common on the first run since reboot or after updating from a patch. The cause of the issue is the load sequence of the asset bundles and will be addressed in later patches.
- Recent UI changes have affected the layout for VR presentation modes - some headsets may clip the combat HUD edges (horizontally). As UI changes are finalized the system responsible for UI adjustments for the VR presentation mode will also be updated to correct these issues.