Update 1.0.26.22 is now live!
In this update we address the issues that were discovered during internal testing and ones that were reported by the community and discussed on the forums as well as add a new functionality to the combat system in real time gameplay mode.
Duck and Cover
We are very excited to introduce the new cover system for our enemy AI! We have taught the bandits to look for cover during firefights, this is a new functionality and we will keep working on it to expand the AI behavior even further. Currently the cover system has been implemented in our new Graham Street Tunnel mission, and we are planning to implement it everywhere with our next update.
Multiplayer Survey
We have a new survey available for players to take part in and help us deliver the best multiplayer gameplay experience community wants to see in the game! The survey is accessible directly from the main menu in game or by following the link below:
http://thewitheringpc.com/Survey-1-MultiplayerGameMode/
Players participating in this survey will receive a special multiplayer reward. Just make sure to leave a contact information for us to contact you with the reward token. Players are also encouraged to share this survey with friends and fans of the genre, as we want to capture most of the community. Thank you.
Patch Notes
Fixed: Roster not being processed properly sometimes
Fixed: Leader character displayed as hero in camp roster
Fixed: Deploying characters to locations does not set resting status correctly
Fixed: Locations are not being removed from the list sometimes
Fixed: Player spawns not being processed properly sometimes
Fixed: Materials and resources lost during map transitions
Fixed: Female characters aiming rotation
Fixed: Roster phases not being processed properly sometimes
Fixed: Spending XP adds cool downs to characters on the roster
Fixed: Outfit change sometimes resets XP
Fixed: Floating resource in the office building on Woodsfield center site
Fixed: Brick pile collision at construction area on Woodsfield Center site
Fixed: Infected unexpected behavior when being hit/shot
Fixed: Outfit changes resulting in unexpected behavior sometimes
Fixed: Granary not being processed properly
Fixed: Camp bonuses not being processed properly sometimes
Fixed: Last boss name was not displayed properly on GST mission
Fixed: Special infected names were not displayed properly
Fixed: Music processing now requires less memory usage
Adjusted: Random loot rarity chances on maps
Adjusted: Parasite (Tank) infected can no longer be stunned when kicked
Players are strongly encouraged to report if they encounter any issues mentioned above post this patch.
Thank you!