The Withering 2.0.0.3 update is now live!
General Information
Hello everybody! In this update I am introducing the new combined character controller into the gameplay. The new functionality consists of all three previously separate controller states, unarmed, melee and gunplay. The new controller functionality now combines all three states into one.
In addition, the new controller now fully supports the coexistence of the 2.0 character / item stats system. This introduces an enormous verity to the gameplay. As well as opens the door to additional features that will further expand the gameplay elements for the players.
The demo scene has been adjusted and players can now engage in both melee and gunfight combat with enemies being re-spawned across the map.
Important Information
Currently there are several elements still being developed for the new controller. The ability to switch directly between Melee state and Gunplay state is one of them. Players are still able to do that with the current controller version, but it requires to switch the combat mode off and on again.
The controller functionality will be expanded in the next update and it will fully support the direct transition between these states. As well as a fully functioning HUD. The new HUD will reflect the character vital stats such as health, stamina and fatigue, as well as have a fully detailed weapon display functionality.
Melee combat stats
With this new update, melee combat is being expanded to support the weapon stats. Each melee weapon now has combat stats such as damage, critical hit chance and critical hit damage. In addition, the heavy strikes now deal higher damage to enemies.
The melee combat mechanic has been upgraded to fully support these stats or any stats that will be added down the road.
Firearms combat stats
In addition to the melee stats expansion, the gunplay mechanic has been upgraded as well. Several firearm weapons have been added to the game and players can try them out in the demo scene.
Each firearm now has the following stats that have been fully integrated in the gameplay mechanic:
# Damage
# Critical Hit Chance
# Critical Hit Damage Multiplier
# Accuracy
# Stability
The last two stats work together to introduce an additional weapon control mechanic into the gameplay. Accuracy is governing the precision of each shot. Each following shot will be slightly less accurate as the weapon kicks, and this is where Stability weapon stat will dictate how fast the accuracy will be regained. For example, firing a long burst with a fully automatic weapon will suffer accuracy penalty with each shot. But bursts with a short pause between them will allow the weapon to be stabilized and suffer less accuracy penalty. Stability is critical for both, automatic and semi automatic weapons.
Next Update Planned Features
In the next update I plan to have the new controller functionality to be fully implemented and finalized.
The new player HUD will be added.
The construction of the new playable environment will begin.
Feedback
Please leave your thoughts, feedback and ideas in the following thread:
http://steamcommunity.com/app/427950/discussions/0/2741975115076574273/
Please feel free to ask questions in that thread as well.
Thank you!