Update 1.0.27.8 is now live!
In this update we introduce new mechanics as well as address the issues that were discovered during internal testing and reported by the community.
Weapon Maintenance
Players will now be able to repair their weapons with a new "Parts" component that can be acquired by dismantling items. Most of the items players will find in game will now yield parts. Destroying items has been replaced with Dismantling. Take apart the weapons you don't need and fix the ones you do. Now that this new mechanic is in place, we are going to work on expanding it's functionality further.
Rare means rare!
With new repair system in place, we are dropping the rarity chances of the items in world. Hold on to your Legendries it will not be that easy to find them now.
Be quick or be dead
We are also introducing the new "Quick Heal" mechanic. The quick heal (C by default) will consume one Medkit from the player's inventory and apply the healing effect with a special bonus that comes from the new backpacks and in the future from other new gear elements. The reason for quick heal to consume just the medkits is due to the fact that we are going to revise other healing items effect once we expand the weapon system class. Other healing items will take care of various negative effects such as bleeding for example. In addition the healing cool down is now active after using a healing item or quick heal, the cool down icon is displayer on the bottom left interface.
Preparation is everything
Players can now find the new backpacks we are introducing with this update throughout the world. These new backpacks will be replacing the ones currently present, and have additional bonuses. Currently the new backpacks provide a healing bonus, which depends on the rarity of the backpack. In the near future more bonuses will be added to the mix.
Duck and Cover, everywhere
Bandits will now use cover everywhere and not just on Graham Street Tunnel mission. We are still working on this functionality and will work on improving the AI behavior as well as add new combat mechanics and teach the enemies to suppress player's position and flank.
Patch Notes:
Fixed: Production Interface did not play sounds at proper volume
Adjusted: Reloading a weapon from hip fire mode will extend it's duration
Adjusted: Bandits will now use cover everywhere
Adjusted: Ammo stacks capacity increased
Added: Dismantle mechanic
Added: Repair mechanic
Added: New backpacks and bonuses
Added: Quick Heal mechanic
Added: Healing cool down