
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.
Changes as of 0.24.2
🪐 indicates changes due to community feedback!
Rival AI:
- Rival AI can be selected at the start of a new game
- Currently one AI personality (more to come during Early Access)
- Will spawn somewhere on the map and build a city alongside yours!
- Rival AI has their own victory card that it will try to complete
- Player will spawn in a corner of the map instead of the center when a rival is in the game
- Cannot directly attack AI, and AI will not attack the player (will come later in Early Access)
Advisor Chat:
- If you miss or dismiss an audio log during game play you will be able to listen to it by clicking the new “Chat” button for that advisor
- Quitting, or saving and loading will remove all pending chats
- Any missed chats can still be replayed from the codex at any time
🪐 Balance:
- Extinguishing fire is now free
- Fire Spread Rework:
- Fire no longer spreads exponentially, instead there is a global timer that will determine when a fire will spread from a building with a high enough fire intensity
- Initially fire will only spread to one building at a time, as more buildings catch fire the amount of fires that can spread at once will increase up to 3 at a time
- Extinguishing a fire will decrease the fire intensity of nearby burning buildings
- Increased the amount of time it takes for an extinguished building to be able to catch fire again
- Slightly increased the speed of researching tech in the early game
Miscellaneous:
- Added unlockable lore logs for Population and Waste advisors
- New technology in tech web: Non-flammable roads
- Researching this tech will stop fire spreading to roads
- Added an interior camera transition when entering and exiting shipyards
- The foam upgrade for fire extinguishers has a new sound effect
- Market Cap summary screen has been adjusted to use the space better
- Added a tooltip to the “Rebuild All” button when it is unavailable