Hey Guys,
No major content today, but we are starting to focus more on getting the game more balanced.
- Gold has been re-tuned... Early game gold has gone up, and late game gold has gone down. We feel this is going to be a much better gold curve than before, and it will keep the game from going to exponential.
- Exp has been changed. When a party is full exp should be unchanged, however when the party is not full (or a character is dead), each character will get an extra portion of exp. EX) if you have 3 living party members then each will get a double the EXP.
- Fixed the bug where when you equip items your health and mana decrease.
- Fixed a bug where mobs health should show decimal values.
- more ground work for 4x3 support
Future things:
- We had decided to change the level cap for the game (we are working on figuring out the final balancing and this is a change we need to make), so sometime next week we will be caping your heros at level 50. If your characters are above level 50 they will get a free respec. We will be raising this level cap over time in the future.
- We are going to be working more on the end game. As such we are going to be tweaking with mobs, and adding better AI's.
- In the future we will also be splitting each class's talent tree in to 2 trees. This will allow us to put in the 2nd half of the tree, which will make substantial changes to your characters.
- Im working on a 2 new mobs and 1 new boss right now... One of the mobs has a brand new model as well. I hope to have them in tomorrow, but I may not get it all done in time... We shall see ;)