Hey Everyone,
I got some UI improvements, bug fixes, and re-balancing for you all today. All of this come straight out of the forums... So if you like something, or don't like something, make sure to let me know. Where as most of this was on my list of things to do, I work to prioritize things partially based on what you guys want.
Notes:
- Spirit has been completely reworked, in the early game you should now have more regen, but at high amounts of spirit you should have less regen. I will be keeping an eye on this, but it feels better to me currently. Please feel free to add your input in :)
- All skill's mana cost grows more slowly over time.
- Warrior's Improved Armor Talent now does 8% per point up from 5% per point.
- The "large" mini map is now actually larger, not just shows more.
- The damage from strength has been raised slightly.
- Spell damage from Int has be lowered slightly.
- Added the class icon, and unit tool tip to selection portraits all around the town :)
- The Tower Building now shows 5 of your heroes per row in order to match all other buildings.
- Mob damage is now slightly higher.
- Fixed a bug while respecing that could cause you to get to many points back.
- Fixed a bug where the "Change" portrait button was under the portrait.
- Item armor has been reworked, the base values of armor have dropped slightly, but the maximum possible is higher.
- Fixed a bug in the mages Mana Spring talent that made them have to much mana regen.
- Fixed a bug in the Shamans "Second Wind" that made them have to much mana regen.
- The Mage's Blizzard spell has had it's damage reduced.