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Update 1.04b

Hey Everyone,

So today we didn't finish our most recent Content item which is Locked Doors (we hope to have them for you guys tomorrow with more info on them as well).

So today has mostly balancing stuff and bug fixes.

- Traps now appear 25% less, and do 25% less to you. They also can not appear more than 1 every 10 rooms in a floor (that does not mean that they cant be back to back, just that on average thats the maximum they can appear).
- Dodge has had a balancing pass and should see better numbers.
- Melee damage should be slightly higher.
- More stats have been added to the unit tooltips
- Another network bug should be solved.
- The Audio bug MAY be fixed (I have trouble duplicating it, but I found something that may be causing it).
- Goblin Monk Bug MAY be fixed, I was unable to duplicate it (so if you guys know how to make it happen let me know), but again I found something that may have been causing it.
- We started adding shadow maps for many of the doodads around the rooms.

Coming this week.

This week we are gonna work on the Tower a good deal, and try to add things like locked doors (with keys found somewhere on that level), Hall ways, Jeweled chests (that only can be found behind locked doors), etc... We are hoping that these changes will start to spice up the Tower more!

Past that we will be fixing bugs, and balancing as well as trying to get in another class...