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Update 1.02c

Hey Everyone!

GDC was super cool! We got some decent contacts out of it, and they should help to make this game better soon (sound being the major one).

That being said here is our patch, which is just a stability one (after a week without getting the bugs fixed for you guys thats all I did today):

- Back from buildings crash fixed
- Some Network stability (more coming soon).
- Klopo (slime boss) bug fixed
- Goblin portrait fixed
- Weapons having min damage over max damage fixed.
- Attack crash fixed (at least I think it is, let me know if not and I will work on it more)
- Saving over 2nd loaded save file bug fixed.
- sound bug fixed.
- other minor issues.

We will get some content up tomorrow:
- At least 1 more mob,
- Larger Map
- Smarter mob arrangement (though not anywhere near perfect).

Later this week:
- Traps!
- New Boss
- A few more effects
- More shadow maps on the scene
- Lower graphics qualities working