Hey Everyone,
We got some love for the Paladin, and the Shaman today. And I plan to work on the priest tomorrow. Sorry for the bugs in the last patch, they should be all cleared up now...
Notes:
- Warrior talent changed: Bash Plus now adds 2 turns to the stun rather than just 1.
- New Rogue Talent: Kidney Failure, Kidney Shot's stun will now last for 2 turns if the target is poisoned.
- New Shaman Talent: Storm Caller, Improve all lightning effects by 3% per point.
- New Shaman Talent: Conduction, Chain Lightning now bounces 1 more time.
- New Shaman Talent: Improved Poison Totem, Poison Totem's DoT effect now does 1.5% more damage per turn per point spent.
- New Shaman Talent: Lasting Poison Totem, Poison Totem now lasts 1 extra turn.
- New Shaman Talent: Venom Totem, Poison Totem now puts its dot on 1 more target per turn.
- New Paladin Skill: Hammer Of Justice, Hammer of Justice stuns a random enemy for 2 turns, has a w turn cooldown.
- New Paladin Talent: Searing Justice, Hammer of Justice will now add a burn for 10% damage per point over 4 turns to the target.
- New Paladin Talent: Stength of Justice, Hammer of Justice will now last 1 more turn.
- New Paladin Talent: And Justice For All, Hammer of Justice will now hit 1 more target.
- Poison totem now has its own icon, and will send out a projectile each turn.
- Fixed some bugs associated with test code being released on a live build (sorry guys).
- Fixed a bug with bash.
- Fixed a bug with Chain Lightning where the bounces were not properly reducing damage.
I just want to reiterate that none of the classes are done (and i am spending around 2 full days per week currently on nothing but adding things to classes). When they are done they should have TONS of options for talents so that you can customize your party to do a bunch of different things. I know right now when you get to max level you can get all the talents (and have points left over), but that will not be the case later on I promise :)
On that note I also want to make clear we have no intention of ending development of this game any time soon. Even after we leave Early Access we will still be working on the game. We will leave Early Access when the base game (what we started out to make) is in, but that has become just the tip of the iceberg for this project now.
So in short, stay tuned for more to come :)
With all the class content going in please let me know if you find any bugs (I am sure there are some), and I will fix them up as soon as I can (normally next day or 2).
Lastly if you like what we are doing, make sure that you let the rest of steam know with a review of the game (it really does help!).