Happy Saturday, Sleepers!
We’ve got a BIG update for you today, with some major fixes and improvements.
First, through some re-organizing of our scene loading process behind the scenes, we’ve *dramatically* reduced load times. The exact improvement ratio will depend on your individual machines, but in our testing across several testing rigs we have observed between a 2-4x loading speed increase. We’ve still got a few more tweaks to make, but with this update we’re hoping that the vast majority of you are able to spend *much* less time waiting, and more time playing!
In other exciting news today, we’ve implemented a huge amount of fixes/improvements to the saving and loading system. Aside from making saving and loading much more stable, this should also fix many of the crashes some of you have experienced this week (and extreme slowdowns in Garrison, where hundreds of items would occasionally spawn).
One other significant tweak we’ve made is of world brightness; we’ve increased the base brightness of the image slightly across the board, as well as boosted flashlight brightness. Pitch black areas will still be very dark, but areas with some light present should now be more easily navigable.
Let us know your experience in the comments! We’d especially like to hear about loading time improvements – please let us know your before and after numbers!
Changelog
Feature
- Added Ambient SFX Volume Slider in Options Menu
Balance
- Adjusted image effects in a way that should slightly brighten overall lighting
- Adjusted hackable table to more frequently use easy and medium locks, and vastly increased rarity of inferno locks
- You can no longer loot corpses from an infinite distance
Fix
- Altered the way scenes are loaded resulting in a dramatic decrease in loading times, especially on some computers (Our low end test machine went from 8 minutes to 2 minutes)
- Fixed an issue with reloading that would sometimes spawn all items in the world in one big heap of loot, that would crash some computers, especially in the Garrison Barracks
- Fixed a large amount of Saving and Loading bugs caused by the new system that will make it much more reliable
- Fixed an issue that broke the inventory menu if game was saved while inventory was open
- Fixed an issue where reloading would sometimes relocate items
- Fixed issue where numerical keybindings would say "Alpha3" instead of just "3"
- Fixed an issue that would cause audio to cut out temporarily during the end of the cryo spawn sequence
- The top Slotted Pamela ability will now activate if you tap "Q"
- Fixed an issue where volume options in the main menu would not function correctly
- Fixed an issue causing all Dyes to spawn as Default color
- Player armor will no longer clip with underlying clothing
- Fixed an issue where players would need to click to open certain doors twice after respawning
- Fixed error causing some Junk items and the Cyano Repair Kit to make parts of the inventory unusable
- Fixed issue with controller functionality in the Pamela Upgrade menu
- You can now properly remove armor with a controller
- Removed garbage collection happening when the player transitions between districts
- Fixed issue where one of the Arcadia lobby doors would not open
- Fixed an issue causing certain Icons to overlay upon each other in containers
- Added a shadow blocking geometry piece in Oasis Cathedral that should remove strange lighting here
- Added simple colliders to static emergency lights in the scene
- Fixed a Battery Backup in Arcadia that was clipping through a shelf
- Fixed missing cryo bays in the map of ARK Medical
- Fixed z-fighting highlight mesh on the dark Garbage Cans
- Cleaned up transition between the Genome Point Menu and Respawn Menu
- Fixed issue where sound was not working in the Genome Point and Respawn Menu
- Fixed issue where link pylon graphic would sometimes not disappear
- Controller vibration will now stop correctly after player has been killed by enemy
- X Button on controller now reloads weapon correctly
- Fixed issue with shader on the main menu water
- Fixed colliders on Echo Emitters that sometimes made it so players could not get around them in tight spaces
- Fixed issue where boxes were clipping with the elevator on Arcadia Level 6
- Fixed missing colliders on doors in the residential section of Arcadia
- Fixed issue where on respawn the flytext would notify the player of all their hunger/thirst etc stats resetting
- Fixed issue with Reuptake Assist having inventory portions enabled while in the world
- Flashlight now resets back to default flashlight correctly after death
- Augment Removers are no longer free in Genesis Bays
- Fixed an issue with the link icon not showing up when pointing at linkable objects with the build IVG
- Fixed an issue that sometimes prevented players from picking up items they picked up and then dropped
- Fixed missing collider on the top wall of Origin Station
- Fixed door keypad embedded in a wall in Garrison Lobby
- Optimized footstep sound systems; should slightly reduce memory usage buildup
- Fixed an issue that caused data tablets to not always appearing on AARM menu
- Fixed issue where AARM menu would not turn off when the player map was open