Hello everyone!
Well it’s been a rollercoaster ride so far; lots of you are having a great time (woo!) and lots of you are having some nasty issues (bad!). We apologize for the issues, and thank you all for your patience!
We’ve spent the past ~36 hours reading through every single bug, crash report, and piece of feedback on the forums here. Thank you to everyone who’s posted reproduction steps and emailed crash notes; these have been incredibly valuable and help us to make the game better for everyone.
Before we get to the patch notes (of which there are a lot!), here are a few suggestions which have helped some users to minimize crashes and reduce stuttering:
- Disable Broadcasting in the Steam Settings
- Disable Steam Overlay
- Make sure to close any expensive programs running in background/desktop, specifically ones that consume a lot of memory
Please note: we are working directly with Unity on tracking down some possible memory leaks/bloat, these are just temporary workaround suggestions in the meantime.
Without any further ado, please find the full patch notes below! From our internal testing, several of these fixes should improve stability (specifically crashes) quite significantly for some users.
Changelog
Feature
- Added Flytext event that notifies player when the power state of an area changes
Balance
- Game now defaults to medium settings instead of high
- Full power in a district will now last 1 real world hour in time before running out
- Emergency power in a district will now last 2 real world hours before running out
- Day night cycle has been increased from 40 minutes to 1 hour of real world time
- Hunger and thirst depletes 10% slower
Fix
- Fixed issue not allowing you to change your screen resolution in-game
- Fixed issue with audio playing during load sequence taking up unneccesary system resources
- Autosave no longer happens during or just after initial cryo sequence
- Fixed shadows hitting underground objects from the sun that didnt need to calculate shadows, should reduce drawcalls specifically in certain garrison areas by hundreds
- Fixed an error causing the buildable container menu to not exit properly when pressing the x button
- Fixed spamming error when using a poison dart on a security entity
- Removed a piece of unnecessary code that would have caused some crashes
- Fixed colliders on glass components in ARK Med Cryo area
- Fixed null reference exception in the Reaper AI
- Fixed animation issue occurring when sprinting with a buildable object in place mode
- Fixed inability to hack items if they were too high off the ground
- Fixed some input errors when clicking in the Datapad
- Fixed objects being stuck in place mode forever if you canceled place mode while your inventory was full.
- Fixed error with echos not being interactable by controller in the Datapad menu
- Fixed a bunch of errors that occured when switching between main menu and game mode
- Fixed missing Kiosk icon
- Fixed an error with loading save data
- Fixed input errors with controller in Pamela Ability menu
- Fixed error with controller build menu navigation
- Fixed an error with textmesh transitions when using the augment menu in Genesis
- Fixed error with Pamela abilities saying they are acquired when they are not
- Fixed the Garrison elevators incorrectly reading out the floor number of the elevator
- Fixed an miscellaneous error with npc combat logic
- Updated LipSync middleware to fix errors
- Removed glass that was bisecting a corner in ARK Medical level 2
- Fixed an error that caused npcs to play audio after death
- Fixed visual error causing a red wall to appear super bright in ARK Medical
- Changed all ambient sounds to stream, taking up less system memory
- Fixed an Dotween error that was spamming, especially during spawn sequence
- Fixed a door pad that was sunken into a wall on level two ARK Medical
- Fixed and error with a shader reference
- Player will no longer be damaged over time by nanite collider when in the Garrison Armory
Let us know your results in the comments; we’ll be keeping a close eye on our analytics and the forums as always to make sure these fixes work out! Expect another patch build tomorrow with several more balance tweaks and miscellaneous fixes.