Welcome back for another episode of the ol' devblog! It's been another busy week, with some pretty exciting new items and systems being integrated that we've been looking forward to for a long time. Let's dive into it!
Christian has implemented some cool new combat mechanics; you can now be staggered by strong attacks, making our beefy enemies even more dangerous. Enemies can also now block your attacks, which combined with their ability to dodge and maneuver makes them pretty tough to get hits on; we think you'll have a ton of fun learning their patterns and mastering the flow of combat. Another super exciting feature Christian is starting on is adding the ability for enemies to attack your base, meaning that you'll need to install defenses and traps to keep yourself safe behind your walls. If your walls are destroyed, they'll have to be repaired before they function again.
Another exciting new aspect of the game that's being fleshed out is "World Improvement" (for lack of a better term!); this system allows you to improve Eden's power capacity and efficiency by repairing damaged items in the world, meaning you'll be able to keep the power on for longer periods of time as you repair your environment. As power is required to use several important things (store kiosks, lights, elevators, PAMELA abilities, etc) you will definitely want to do your best to upgrade these items for maximum survivability.
We've also made some great progress on the environment, as Adam get closer and closer to finishing off the massive Garrison Security District. You'll get lost in this place for sure, but there will be some great loot to find to make it worth it.
But wait, there's more! Check out the full list below:
Adam
Alayna
Christian
Patrick
Ian
Mathew
James
Chris