Oh hi! I didn’t see you there. It’s a good thing I have this Dev Blog handy here with me…
The dev team is coming up to an exciting couple of weeks here as some long-awaited features are starting to be created! Many of these features have been planned for well over a year, if not longer, so you can imagine how excited we are to see these dreams becoming a reality. The first of which are random and timed events that James has made some stellar progress on this week. So far you can expect to see riots break out, power outages that you’ll have to investigate, security lock-downs you’ll probably want to avoid and of course the constant depletion of things like food, drinks and energy from Eden as its inhabitants nibble away at its supplies. All put together, these events will help keep the game fresh, the world dynamic and the difficulty ever-increasing. And more events will be created next week, and further in the future as well!
This week we’ve also done an integration pass on many of the new features and systems that have been created in the previous weeks. This essentially means getting all of these new things out of our test scenes and into the game, ready to be played! Ian made some great progress tracking down some nasty bugs that were clinging like velcro and made a sweet new system that will allow us to have more precise reflections with a much lower cost than before. James on the other hand implemented his new spawning/respawning system and many more features into the main scene as well.
That sure sounds like a lot of stuff… But what’s this? There’s more?!
Adam
Alayna
Christian
Patrick
Ian
Mathew
James
- Riots
- Power Outages
- District Lock-downs
- Item Scarcity System (items slowly dwindle from the world as other occupants consume them)
Chris