Hello dear readers, and welcome back to our weekly Dev Blog!
Once again it has been a great week in terms of progress and also a very, very exciting one. First off, there has been even more content created, as per usual, and some welcome spit and polish but we’ve also started a big push towards tracking and getting rid of pesky bugs! Combined with some major optimisation and stabilisation, all of this has been done in order to push out a new build of the game for all of us to play!!!
Of course, we’ve been doing these things all along but as we’ve recently integrated a literal ton of new content, systems, features and in-game areas into the game, this is the most complete build we’ve ever had! Its been a tough going for all the developers here especially as this has meant a lot of fixes and testing and rebuilding. But, we are finally on the cusp of being able to play and test a surprisingly complete version of the game. Jealous much? :)
Anyway, here’s what everybody was up to this week in more detail:
Adam
Finalized architectural modelling of Garrison Security District
Huge pass on integrating new gameplay systems in main scene
Lots of bug hunting and testing
Discovered a way to make game performance, like, roughly 10,000 times better. Witchcraft or something...
Promised me a build of the game. Any minute now….Alayna
QA pass on all in-game items
Doubled resolution of all icons in the game
Polished some shields
Created a new mode for the IVG entitled “repair mode”. I’ll let you guess what that does…Christian
Rigged a new boss-type female NPC
Created core code for Pamela narrative system
Various bug fixing
Lots of work on integration
Evaded the police
Created system to improve loading screens
Got his cat repairedPatrick
Finally texturing the heavy armor suit
Took some time out to finalize the animation for the Cryo Station. Which is like a year old…
Started experimenting with some cool new environmental textures in my spare time, so keep an eye out for those in-game
Stuck a new GTX 1070 in my machine! Lucky me :)Ian
Currently frolicking around Disney World OrlandoMathew
Finished a lovely set of storage containers
Re-made Pamelas clothing with the power of Marvellous Designer!
Also revised some of her proportions and features. But inner beauty is what really mattersJames
Bug hunting project integration
Create a ton of vendor and repair items.Chris
Created augment system
Finished menu for augment station!