And another week has flown by at NVYVE Studios. A week closer to Christmas and a week closer to launch!
Some very exciting progress was made in the last few days, with a million tiny tweaks, tons of items placed, populated, packed and polished. Also, PAMELA has finally been implemented properly into the game, having been given a number of great facial animations and some nifty lip-synching. And some very interesting IVG functionality was added, now allowing you even more interaction with the world and in particular, your buildable items. Wow, looks like there’s going to be a world of stuff for you guys to do when the game comes out! Keep reading for more…
One of our artists Matt created a new crop of plants, so you can farm your stress away (warning: farming may in fact be stressful), Adam added more elevators to Eden for your convenience, the world is now a softer, fluffier place with the addition of some pillows, blankets and rugs. James made sure we are super green by removing batteries from in-game items before putting in the inventory and Chris made sure that everybody will know what we worked on by creating a credits page!
Of course, that’s only a drop in the ocean of what was actually accomplished this week so have a look below for a little more info
Adam
Polish pass on the entire Arc Medical district
Added several new elevators to the game to aid lazy people in getting around
Created presets for equippable flashlight items- now you can change lenses to have wider or more focused beams
Wrote a ton of PAMELA dialogueAlayna
Added “hunnits” of props to Garrison. So, props to her…. yeah that was terrible
Organised these props
Wrote a bunch of item descriptions
Wrote primary and alternate fire descriptions for weaponsChristian
Fixed shield bash
Replaced all animations on the Reaper character
Also added custom behaviour
Properly integrated PAMELA into the game including creating systems for her to behave in a more realistic way, giving her cool animations etcPatrick
Quickly made a simple pillow for use throughout the game
Then some rugs got added
Then some blankets
Then some blinds
Then some more blinds
Started making an addition to the base shield wallsIan
Continued working on IVG mode (added a cool repair mode)
Created heal pulse
Created a very attractive heal particle effect
Currently working on other associated effects
Fixed some PAMELA ability bugsMathew
Made some plants for farming, E-I-E-I-O
Created blend shaped for PAMELA facial animation
Tweaked turret animation and fixed some rigging issuesJames
Finished attachment cases
Made sure that batteries are removed from parent items before putting in inventory
Finished buildable spotting bug on loading
Finished beep-boop-beeep-fzzzzzz (his words)Chris
Created credits page
Finished farming menu
Started creating buildable item turret