A 100% real* photo of the NVYVE Studios offices
Day 4 stranded at the studio - Snowstorms have been raging for days; we are no longer able to see through the windows. We have radioed in for extraction, but thus far our calls have gone unanswered. Mathew and Patrick have scoured the office for books and assorted paper products to burn, which has kept a meager fire alight. Food supplies running low; all we have left at this point are a few Nutri-Grain bars and some pepper-flavored Triscuits... so salty. Fingers are almost to cold to continue development. If you get this message, stay safe friend... and send help...
///END TRANSMISSION///
But actually though, it's been a snowy few days in the Great White North! Short of some insanely long commutes home, we're all safe and sound. And not a single book burnt yet! As if we have many books around... can you burn hard drives and old sticks of RAM for warmth? Anyway I'd call that a successful week, all in all.
As the end of the year approaches, we've been pushing full force to end on a high note. This week, some great progress has been made on both adding some last features before launch and polishing/tweaking existing systems. From an environmental standpoint, Adam and Alayna have been pushing to wrap up the bulk of the "finishing pass" throughout, well, the entire world. This means hand-placing thousands of props throughout all of the existing districts, as well as making tweaks and fixes to Eden's architecture where needed. We're pretty excited for you all to be able to explore Eden for yourselves soon; there's a ton to explore and discover, if you can survive that long, of course!
Christian has been adding a few new "friendly" robot characters which we're all highly looking forward to. I say "friendly", because that part is sort of up to how you play the game... I'll leave that for you to find out soon enough! James added our first working suit of equip-able armor to the game, which thanks to our full-body-awareness system, you're able to see appear on your body when equipped. Feels secure.
There's been even more polish and touch-up work done on Ian and Chris' side this week, as they've been improving some existing systems such as our Ammo Counters and Looting menus. These changes serve to improve the usability and fun of these various mechanics, which we'll be doing even more of in January.
Anyways there's still more, as always, so please do read below if you're interested. Drive safe, to all our friends in the North! See you next week for our final Dev Blog of 2016.
Adam
Alayna
Christian
Patrick
Ian
Mathew
James
Chris
*not