Hello everyone! We’re ready with another Patch release, including a ton of new fixes and a huge amount of balancing tweaks across the board. Also, memory usage should be reduced, which may help users who are still experiencing crashes even after yesterday's patch.
We want to thank everyone once again for the huge amount of feedback and bug reports; we’re happy to say that we’ve hardly received any crash reports since yesterday’s patch, which is great to hear!
Special shout out to several members of the community who have provided a ton of in-depth feedback that helped greatly with this update: The Black Knight of 2fort, Anonymous2013, Smithfield, and many others who mailed in bugs and crashes. Thank you so much for your time, it truly helps us to make P.A.M.E.L.A. a better game for everyone!
And finally, the patch notes! Lots of fixes and balancing, as well as a few known issues to be aware of. We'll have another patch coming on monday or tuesday to address some of the known issues with game Settings not properly applying, along with various other fixes.
Changelog
Feature
- Added an option for VSYNC in graphics
- There are now Vending Machines for Buildable items around the world that you can buy various buildables from
Balance
Fix
- Texture disk size has been reduced significantly, should not be noticeable ingame, but should decrease RAM usage and may speed up loading somewhat
- Fixed an issue where status bars would incorrectly show information
- Datapad text now correctly inherits its brightness values
- Fixed a null reference exception in the spawn pool
- Fixed a null reference exception with the AARM
- Fixed missing collider in the back of Arcadia Lobby
- Fixed Error being thrown by BloodFX
- Fixed potential problem causing player to slide sideways indefinetely
- Fixed issue causing Widows not to spawn loot
- Fixed an echo in Genesis that was inaccessable
- Fixed issue where circuits on the left AARM were receiving sunlight while inside
- Fixed an issue where the highlight mesh of lux cards would zfight
- Fixed an issue where some posters in ARK Medical were submerged into a wall
- Fixed the placement of Cryo Bays in Garrison that did not align with the holes in the floor
- Fixed missing collider in Garrison cryo, potentially causing people to die right after spawn
- Fixed an issue where a broken cyanotube in ARK Medical was embedded in a wall
- Fixed an issue with the doors in ARK Medical Cryo where opened doors blocked access to the keypad
- Fixed another issue that caused npc sounds for Degenerated to play after death indefinetely
- Fixed missing Colliders on Afflicted Statues
- Fixed missing LOD groups on Afflicted Statues
- Fixed an error with the lighting in MinSec being an order of magnitude too bright
- Temporarily added a piece of text on the loading screen warning about the game appearing to freeze during load
- Fixed an error with Observer movement
- Food can no longer roll forever taking up unnecessary system resources
Known Issues
Graphics: Volumetric lighting enabled causes screen to go black; this option will be removed until fixed in future patch
Field of view Settings: does not function, and causes issues if set at any value other than 75; will be fixed in next patch
Reticle Settings: do not currently affect in-game reticle; will be fixed in next patch
Power State Alerts: several Power Notifications appear when first playing; will be fixed in next patch
Save/Load: We are aware of several issues with items not being saved. This is a high priority for us and a fix should be coming next week.