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Patch: PAMELA v0.1.0.20 is Live!

Happy monday, Sleepers!

We've got a new patch ready, hot off the presses (and a little later than intended!). We balanced a handful of spawn rates and Vending machine costs/locations, as well as implemented a ton of various fixes including FOV & Reticle options being properly respected in game, and fixed the Warden Fist weapon to properly knock back enemies (it is very powerful... try the alternate fire!).

Another big fix for this patch is for those of you experiencing "offset" transparent objects in game. This was noticable when you move the camera around while looking at glass, in which the glass pieces would not correctly follow the rest of the environment. In case you are still experiencing this for some reason, you are able to fix it by disabling and re-enabling TAA Antialiasing.

We've also been working away on fixing the save/load systems which have been causing many of you to lose items on reloading the game, as well as fixing spawn bugs that cause your input to not work properly (stuck running, etc.). This is not implemented in this patch, but should be coming soon if all goes well.

Lastly, not included in this patch unfortunately, we brainstormed some loading time/performance improvements that we'll be diving full force into starting tomorrow. The best part is that this fix will be implemented before full level streaming, meaning we can get some (hopefully) significant loading time reductions without you guys having to wait quite as long. Stay tuned for further updates on this.

As always, thank you all for the wealth of feedback and bug repots (again, Black Knight of 2fort and Anonymous2013 put up incredibly helpful write ups!) and Leonihtus for the thoroughly awesome guide to P.A.M.E.L.A.'s environmental power system! It's amazing to see you guys working together to figure out the game's inner workings and story.

Without further ado, the patch notes!

Feature

  • Added a womens and mens washroom to the ARK Cryo Area

Balance

  • The 4 types of safes are now much more likely to spawn Weapons
  • Augment Coupons are no longer free.....(oops)
  • There is now only one buildable kiosk in each district
  • Garrison and ARK outposts now have loot specific to them
  • Cryo Cores and Turrets should no longer be purchaseable with Lux
  • Kiosks can no longer spawn 6-12 individual items, but 2-9
  • Upgrades are no longer an extremely common drop from safes
  • Food Kiosks were incorrectly spawning Ammo

Fix

  • Added several missing scene objects into Lightmap, *could* reduce loading times on some computers
  • Fixed FoV slider
  • Warden's Fist now correctly applies Force!
  • Fixed an issue causing the Augment Station's UI to not work properly
  • Fixed issue causing the VIS-R to glitch on and off
  • Wanted level now properly decreases over time (from full to 0 in 20 minutes)
  • Fixed an issue where wanted level would not reset on death
  • Fixed a safe that was embedded in a kiosk in ARK Medical
  • Fixed a large missing collider mesh between Origin and Arcadia
  • Fixed a potential issue causing the trees in the Archives to be culled
  • Fixed Flytext showing up while spawning showing the powerstates being set
  • Fixed Issue where Garrison Elevators had a mixup between buttons for Upper Lobby and Main Lobby
  • Fixed Missing Spawn points in the Promenade/Arcadia/Origin Station/Oasis Garrison Outpost
  • Fixed Missing Spawn points in the Promenade/Arcadia/Oasis/Garrison ARK outpost
  • Fixed a missing collider behind the Cryo pods in ARK Medical
  • Fixed issue with Reticule not being able to be turned on and off
  • Fixed Chromatic abberation setting
  • Fixed an Emergency shutter in Arcadia that was shifted by 2 meters.
  • Fixed the fountain on Arcadia Level 4
  • Volumetric light option has been temporarily removed