Happy Thursday Sleepers!
As always we’ve been hard at work on a huge array of fixes and balancing. Vending Machines no longer sell items for free, so now you’ll have to make sure to ACTUALLY save up Lux before heading to buy some items.
The “sliding”/lack of input bug that many of you have been experiencing when spawning has been track down and fixed, thanks to all of your reports!
Augment Stations should also function correctly now, allowing you to upgrade your character in completely new ways. Here’s a hint – visit the Promenade shopping area.
Behind the scenes we’ve also been focused on a few major issues which are huge priorities for us: fixing saving issues, improving loading times, and reducing memory usage. Based on your feedback, these 3 issues are by far the biggest detractors from the game currently, and we’ve got several members of the team focused 100% on getting them fixed.
We will have an extra juicy patch coming this Friday, which will include saving fixes, and the first stage of our memory/loading optimizations. For those of you still experiencing crashes/extreme loading times, we expect that Friday’s patch should provide some improvements, and we’ll be continuing some further optimizations next week.
And now, the patch notes. Enjoy, and please let us know your thoughts and experiences on the forums!
Balance
- MediHypo, SupraHypo, Canteen Large/Small, Compute Cells, Moonshine, and Spinach no longer free
- Datacards, Lux Cards are no longer in vending machines
- Reduced Impact Catalyst spawn rate, it is now identical to other power items
- Slightly tweaked safe loot table to include less upgrades and more utilities
- Lowered spawn chances of common Glyphs
Fix
- Fixed an issue causing the Augment Station not to function
- Fixed a bug that causes the player to slide sideways/punch/crouch indefinately (he thought he was dead!)
- Kiosks are now not super super tall!
- Implemented the groundwork for the complete save fix that will come out on Friday
- Buying things from kiosks now really takes Lux!
- Buying a Compute Cell from a vending machine no longer incorrectly puts it into your inventory, but into the correct spot
- Fixed broken elevator in the Archives
- Using link from the radial menu on pylons now functions
- Removed over a thousand drawcalls from minsec
- Link icon in the build menu now properly shows up when pointing at an object that is linkable
- Removed sun interaction with the blinky light on door pads, effectively removing 2 drawcalls from every door
- Fixed NullReferenceException when using the build pulse function
- Fixed corpse embedded in geometry in Origin Station
- Fixed an error that caused build mode to sometimes become unresponsive after placing an item and spamming x with controllers
- Fixed an error that would prevent hydroponics from sometimes being placed correctly
- Fixed error preventing players from picking up lux, compute cells, or upgrade nodes if player inventory was full
- Augment coupons now correctly name themselves and should unlock corresponding augment
- Removed 195 drawcalls from Maxsec Cryo
- Fixed Sec-RTs from accidentally getting in the spawn pool!
- Removed 1500-2000 drawcalls from Main Garrison Levels
- Fixed issue with certain NPC hair causing it to catch light in innapropriate moments
- Fixed a glitch that allowed you to get infinite lux when using a controller with a container
- Fixed issue where players could leave map area through Origin Station Tracks
- Fixed missing collider on the large tvs in Origin Connection
- Fixed ability for the wanted level to drop below 0
- Fixed missing colliders on Bleu tables in the Promenade
- Fixed a hole in Bleu in the Promenade
- Fixed missing colliders on the pillars in ARK Medical Hallway
- Fixed missing colliders in Unit 74 Arcadia
- Fixed a Holoemitter in Minsec that was embedded in a locker and poking out the other side of a wall
- Fixed embedded medical container in ARK Bathroom
- Fixed a planted embedded in a wall in ARK Medical Promenade