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Patch Pains

Well, it's been a long day for the NVYVE Studios team. We've been putting the finishing touches on the update, when at the last minute we found that one of our main optimizations to do with dramatic load time reduction has caused our environment lighting to be... "invalidated". Basically, a huge amount of props in the environment, as well as NPCs, become pitch black in certain areas, ruining immersion and in generally being very ugly to look at.

For those of you familiar with the Unity Engine, we need to "rebuild" our Lightmap. This process, for a world of our size, takes a pretty long time for Unity to calculate; we're hoping that if we kick it off now and test things out over the weekend, we should have it ready for you either late Saturday Eastern Time, or Sunday, barring natural disasters.

Very sorry for the delay, we know that many of you were itching to play tonight. We've tried a bunch of workarounds that didn't involve recalculation, but unfortunately we're stuck having to hit the "Build" button and waiting for it to finish.

On the plus side, we've got some amazing loading time improvements and saving stabilizations coming, among a whole lot of other fixes. So when you do finally get your hands on the update soon, it should be a *much* more pleasant experience than the current live version.