Happy Wednesday, Sleepers! We've got a big stability update out today, with a ton of fixes for issues that many of you have brought up in the forums.
Most importantly, we've squashed a bunch of saving/loading bugs which were either stopping users from saving, or failing to save certain items that had been collected. This should dramatically improve stablity of built items, though unfortunately did require us to wipe saves - we're sorry!
As always let us know our feedback in the discussions! We've been replying in each thread to confirm what has been fixed, so you should be able to find your issue here if you made a report over the weekend.
Feature
- Recycler: These new objects can be found throughout the world, and are used to sell unwanted items for Lux
Balance
- Stage 1 and Stage 2 enemy health has been increased
- Engineering menu scroll speed has been increased for easier navigation
- Datapad log no longer records "Stamina Became Critical" messages, which occured all the time and were not useful to store
- Added several new statistics for counting items sold, plants harvested, buildables repaired, etc. in the Datapad menu
Fix
- Fixed several behind the scenes issues that were breaking some users' save files; this could cause buildables and items to disappear from the world, as well as from within containers
- Fixed a save-related issue in which the Main Menu and Quit button would not work on the Pause menu
- Datapad: datacard entries now clear correctly when player dies
- Enhancing equipped items when having a full inventory no longer causes the slot to become bugged out (filled by a "ghost" item)
- Repair beam now works correctly on damaged buildables when player has maximum elements in Engineering Menu
- Water condensors no longer occasionally delete water bottles
- Fixed an issue with Shield Doors not saving correctly
- Fixed several miscellaneous errors that could occur when returning to main menu from pause menu
- Fixed bug that caused issues moving storage containers in player's inventory
- Fixed issue with using radial menu when interactive with another object
- Fixed an issue in which equipped item icons would be too large when reloading a game, causing them to overlap the slot boxes
- Fixed several behind the scenes errors that occured occurently when returning to the main menu
- It is no longer possible to upgrade Ion Core+ to ++ for free
- When picking up an element cube, flytext notification no longer displays twice