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Patch: PAMELA v0.2.5.6 is Live – Save & Load Fixes and Various Tweaks

*NOTE: This update WILL wipe world save files

Hello everyone! We have a patch for you today to address some of the issues that popped up since the last update. We received many reports regarding issues with saving and loading and were able to track it down. It happened when we changed the name of the game .exe in the last update which was a last-minute change, but has now been resolved!

Unfortunately the last update destroyed everyone’s saves so we had to wipe save files with this update. There is good news about this though as we were able to clean up a lot of sketchy legacy saving and loading code that might have been causing issues for some people.

We listened to your comments regarding other areas of the last update and have made some tweaks based on your suggestions. We’ve nerfed the jump height closer to be somewhere between the old and new, but closer to the old setting. Several people also missed the old way of aiming so we’ll be adding it back as an option in an update in the near future. Many missing colliders around the world have been tracked down and fixed (please keep reporting these if you find them). The last major thing to note is getting stuck in the jump pose after jumping should also be fixed.

There's a number of other changes and tweaks as well, so check out the full changelog below!

Balance/Improvements

  • Lowered jump height closer to where it used to be, but it’s still higher than before (please let us know what you think about this)

Fixes

  • Fixed players getting stuck when jumping
  • Some text from the world would display over-top of the in-game respawn menu
  • Fixed a bunch of missing colliders where you could walk through various walls and windows
  • Removed some unused assets in the build
  • Fixed issues breaking saving and loading
  • Fixed spamming critical health sound (R.I.P. eardrums)
  • Fixed some coroutines that would error if you exited to main menu
  • New text camera now follows FOV settings
  • If an issue that would allow you to spawn infinite items into a container…
  • Disabled some legacy text that was in the loot menus
  • Strong attacks were happening sometimes when you wanted a quick attack
  • If you died with your inventory or AARM menu up, you could still control them through the respawn menu and could break all input.