Hello again! We wanted to snipe out a really quick update before our week off next week (read our last change log for details) because we found a few issues that we didn’t want hanging around while we were gone.
Most of this was some internal code cleanup to remove a ton of compiler warnings, but we had some serious issues that we discovered with respawning that was a regression caused by one of our past updates. There were also several miscellaneous issues caused in the last update from us upgrading a plugin which should now all be resolved. In simple terms, there should be less things broken! Probably more than reported here.
Have yourselves a wonderful week and we’ll see you back on the 10th!
Fixes
- Repaired a ton of issues with coroutines either not running or never stopping. This could have caused far reaching issues.
- Added some more checks on buildables during respawn to stop them from wiping data during a cryo core respawn.
- Potential fix for rare bug that caused the player to ‘fall forever’. Let us know if you run into this one again… it’s a slippery fish.
- Tons of internal code cleanup to remove various compiler warnings.