Hello everyone! This update brings some great fixes and improvements that exclusively came from what users were reporting in the Steam discussions. We read through each and every post, comment and review and take it all in and store it on our internal tracking software. The community is helping tremendously in shaping the game into what we all want as well as helping make it more stable and enjoyable each and every day. We thank all of you for your input!
Now on to what’s in today’s update! We have a range of fixes and features for you, ranging from some controller improvements to items now saving their positions inside containers. Feel free to go sorting happy in your Storage Containers.
There were a number of reports regarding vendor kiosks not dispensing items under various situations and that has since been tracked down and eliminated. The rolling shutters (gates) now open correctly on load and you will no longer fall through a wall that was missing colliders on the 2nd floor of Origin Station. There’s lots more, so as always read down below for the full list.
One last thing to mention is the studio will be doing its annual Canada Day week-long shutdown from the 3rd – 7th so no one will be in the office to respond to the forums as well as there won’t be an update next week. We’ll be back on the 10th, so until then keep up with all of the awesome feedback.
Features
- Items now save their positions inside containers. This at the same time fixed a bug where sometimes full containers would appear to delete items due to the sorting algorithm not being able to find space to place items.
Balance / Tweaks
- Added new earlier warning levels for hunger and thirst that will notify you when you’re at the half way mark
- Controller Support: Added left/right stick navigation to pause menu (was previously D-Pad only)
Fixes
- Fixed an error that occasionally happened in some of the full-screen tutorials
- Added colliders to some objects that were missing them in Origin Station
- Fixed an issue that would cause vendor kiosks to not give the player items
- Fixed a problem with a few Power Switches that would cause them to stop showing their UI
- Fixed a bug in the inventory that would cause items to disappear sometimes when you clicked the middle mouse button
- Fixed some bad animation states on doors, especially the ‘gates’ that would cause them to appear half opened after loading a game.
- Upgraded to Unity 5.6.2p1 which will now fix two spammy errors that seemed to be causing crashes for some players as well as performance problems.
- Controller Bindings: Fixed Block, Sprint and Crouch not working when you had the IVG equipped.
- Shield Walls can no longer be moved outside the range of a Power Transmitter to create infinitely long walls.
- Fixed a specific string of events that would prevent some new games from spawning items in the world
- Fixed shield doors not correctly detaching from linked pylons when you picked it back up