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Patch: PAMELA v0.2.1.9 is Live – Movement Polish, Brightness Tweaks, and Lots of fixes

Happy Tuesday, Sleepers! We've had a huge influx of new players from the first few days of the summer sale - welcome to those of you who are new here!

We've also recieved a huge amount of feedback and bug reports. All of these threads and emails have been carefully combed through, and added to our internal tracker. In fact many of the bugs fixed in today's update came from this latest batch of feedback.

One big change that we'd like your feedback on is a visual tweak; very dark areas are now slightly less dark, and the flashlight is slightly wider than it was before. Many of you have complained about overcontrast in the lighting and we've tried to address this while still retaining the game's visual style - let us know your thoughts in the commetns!

We also tweaked our player movement quite a bit; it is now much more responsive with almost instant acceleration, compared to the previous version of the game. We've recieved a ton of feedback on this aspect, so we're eager to get your feedback on these new changes.

There's a lot more we have in the works, so stay tuned for upcoming patch notes with a new batch of fixes soon. Thank for to those of you who've taken the time to report these issues, and help us to make PAMELA a better game for everyone.

Balance

  • Increased game brightness slightly in dark areas
  • Increased default flashlight width slightly
  • Reduced bloom post effect slightly; this should make the flashlight less overblown in dark areas, along with reducing overall blowout
  • Changed "Auto Pick Up" keybinding in inventory to Middle Mouse Click; this used to be double left click, which was cumbersome
  • Genome Points Abilities: Health regen now kicks in only after 6 seconds of taking damage; this means it will no longer out-heal effects like bleeding or starvation, or concurrent attacks
  • Tightened up character controller greatly; movement is now much more responsive, please give us feedback on this!

Fixes

  • Improved responsiveness of picking up/dragging items within inventories
  • Added item descriptions to all Nanoflex armor set pieces
  • Corrected several typos and incorrect keybinding references in the tutorial system
  • Re-added the effect that highlights the corresponding slot when hovering over an attachment that can be equipped
  • Fixed an issue in which the Recylcer would not calculate Lux sell value when item is placed into the Recycler by Middle Mouse Clicking (used to be Double Left Clicking prior to this patch)
  • Fixed an issue that caused Seekers to infinitely walk towards/away from the player
  • Fixed a typo in the sleep menu, which indicated that sleeping reduced health (this did not actually happen, but still a very confusing typo!)
  • Fixed a nasty bug which could occur if tutorial popups were activated while player is interacting with a container, which could break future player input
  • Fixed an issue in which junk items could not be salvaged from the Radial Menu
  • Fixed flashlights/utilites occasionally spawning in with incorrect scales
  • Fixed an obscure issue in which pausing the game during certain events could break future input
  • Datapad Statistics screen now shows correct value for ranged weapon accuracy
  • Fixed attachments cases not reseting properly on player death
  • Reimported several weapon attachments to add proper open/close states, and fix some texturing issues
  • Re-Added Quick Use functionality when in standard Inventory menu; pressing Middle Mouse on an item will use its default action (eat, drink, equip, etc.) - note, with a container open, Middle Mouse will auto-swap items between inventory and container, not Quick Use