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Visual Roadmap, and 40% Discount During Summer Sale!

Happy thursday, and happy Summer Sale!

For those of you who've been on the fence about pickup up PAMELA, there's never been a better time than today! After working like mad this past year on stabilizing, improving, and expanding the content of the game, we're very excited to be offering this discount over the next few weeks.

Also, probably more excitingly for many of you, we've finally settled on our roadmap for the rest of the year, leading up to a PAMELA V1.0 release! We've laid it all nicely out in this handy image - everyone loves pictures, right?

It is fairly self explanatory, but here's some more explanation for those interested:

Summer - Systems Update, versions 0.6-0.8

Before moving into our big content push for version 0.9 and 1.0, we feel the best decision is to make sure that what is currently there, is fully polished and performs as well as possible. To this end, we'll be implementing a more fleshed out version of level streaming (that was previously impossible, due to the bug Unity recently fixed), improving enemy AI and combat behaviors (a much requested topic!), adding ranged enemies, and adding the ability to level up your Genome Points in-game, without having to die.

Alongside these bigger topics will be a good amount of bug fixing as things pop up, but those will definitely the highlights!

Later Summer - Geist Update, version 0.9

The Geist update is something we've been eager to push towards for some time. Without spoiling too much, this update will enable exploration of the nanite-infested area in the Oasis courtyard, along with updating other areas throughout the world and adding several new enemies to contend with. It will also introduce some new mechanics and threats throughout the world which we think will be pretty exciting!

Fall - Story Update, version 1.0

Last, but absolutely not least, is the long awaited, much requested Story Update. The reason we've left this last is that we feel that to do it justice, it really depends on all of the aforementioned work to shine. Again, without spoiling too much: you'll finally be able to work with PAMELA in her attempts to regain control of Eden, providing new objectives and a more cohesive direction to the gameplay. For those of you who aren't as interested in the story, you'll more or less still be able to play in the same fashion you've been playing thus far (sandbox survival), but we do hope that you give the new content a look once it drops as it's going to be a pretty big overhaul!

We'll also be localizing to various languages, adding Steam Achievements, and Trading Cards!

We hope that this is exciting news for all of you - we're certainly eager to get this all done! We've intentionally left out exact dates for these updates; it's tough to plan with exact certainty, as much as we'd like to promise the exact day that content will drop. Think of this more as a guide of our priorities going forward, and roughly when to expect things.

We'll be continuing to keep you all informed as to our progress as usual, and will be rolling out most of this in bi-weekly updates (except for the larger content updates and Story, as those are more all-or-nothing type updates).

Have fun!