Today we’ve got a patch for you with a few fixes, but there’s some pretty major ones. There are some great inventory fixes as well as a fix for another issue that was causing saved games not to load correctly. From what we can tell this only affected a few people, but now your saved games should be much more reliable.
In the previous update we nerfed Turrets a little bit too much so they’ve been better balanced now. We also discovered the + and ++ versions of the turrets weren’t actually doing any more damage than the standard one, so that has been resolved as well!
As always, read the full list below!
We have one more announcement today, we’ve stickied a new post in the General Discussions forum about our new public roadmap! Go check it out and vote on the features that you’d like to see us work on first.
https://trello.com/b/JL0br3J6/pamela-early-access-development-roadmap
Balance / Improvements
- Turrets have been rebalanced: Regular: Damage: 5 -> 10 Time between shots: 5 -> 3 Force: 10 -> 3 +: Damage: 5 -> 12 Time between shots: 5 -> 2.5 Force: 10 -> 3 ++: Damage: 5 -> 14 Time between shots: 5 -> 2 Force: 10 -> 3
Fixes
- Fixed an issue that caused players to not be able to place items in certain inventory slots.
- Fixed an error that would block saves to continue loading if it was encountered. This would create the symptom of buildable items disappearing after loading a game, among some other things.
- Fixed a few bugs that was causing the equipment upgrade nodes to not display correctly. This was causing players to think they lost their upgrades, but it was just the menu not updating properly in all use cases.
- Fixed an error that was causing SEC-RTs not to die sometimes. When this happened they would generally walk infinitely into a random direction.
- Fixed a bug that would cause some items in the inventory to appear to be rotated and the highlight wouldn’t match the item.
- A few ‘Junk’ items missed the last patch for being switched to the new ‘Engineering’ category.