Thus ends another loaded week here at NVYVE Studios! We've finished up some long-running tasks (Christian is glad to be done the huge inventory/equipment/loadout mega-menu overhaul), as well as integrated some exciting new abilities and items.
Adam finished up (well, mostly) the large Mess hall area within the ever expanding Garrison Security District, and began blocking out the lower levels of this district. We haven't shown anything from this new area thus far, so stay tuned for some possible teasers in the coming months!
Alayna designed a whole swath of new UI elements for upcoming items and build-ables, and began the planning stage of our tutorial systems. We're pretty excited about the concept behind our tutorial system, which we want to keep a surprise for when you first play the game. ;)
Christian is thrilled to be finished our huge mega-menu overhaul, which integrated several previous menus into one slick, intuitive screen. We love the new system and we think you guys will as well. Ian finished up a new PAMELA ability that gives you the option to do some serious burst damage, and fixed a few nagging bugs on the player controller.
James made some great progress towards re-integrating the mini-map functionality and importing some newly created map geometry. It's exciting to have this feature being properly slotted in again, and will be a great aid towards exploring and discovering the complex architecture of Eden.
Last but definitely not least, Patrick and Mathew finished up a terrifying new character and a set of place-able trap items, respectively. We can't wait until these are integrated, and this new character is stalking us through Eden.
As always, here's the point by point breakdown:
Adam
Alayna
Christian
Patrick
Ian
Mathew
James
Chris