Dev blog, go!
This week, as with all others, we've made a great chunk of progress across the board. One of the most exciting things this week is the Options Menu that Chris has been working on, which we've been looking forward to for quite some time. We know that everyone has their own preferences in terms of controls and visuals, and we're doing our best to make sure you've got plenty to tweak and tune to your liking. Here's a sample of a few of our currently available options and settings:
Full Key Rebinding
Field of View Slider
LOTS of visual quality/performance settings, including disabling film grain, image sharpening, etc.
Audio sliders - Master, Effects, Music, etc.
Reticle scale, on/off
Mouse Inversion
....and much more!We're pretty excited about the flexibility this will provide; if you have a setting/option that you'd love to see in the game, please let us know in the comments and we'll see about adding it!
In other news, Alayna has made some excellent progress in polishing and improving legibility across a huge number of menus. Given that our UI is almost entirely contained within the physical game world, it can be quite complex to balance brightness and readability across various lighting situations. This meant that we had to integrate a complex light-sensor system (essentially creating an "auto brightness" setting, like you find on your phone) with the help of the fine folks at Rust Ltd.
Those are a few of the highlights; there's much more! Check out the list below for the full breakdown:
Adam
Finished the "OPs Center" area within Garrison Security district
Polished up several common areas in GarrisonAlayna
Improved font legibility across all in-game UI
Polished Death Screen, Pause Menu, Loading Screen, Hub Menu, and Status menu
Improved "auto-adjustment" feature on hologram shaders; this improves the UI brightness balance greatly when travelling between light and dark areasChristian
Finished Seeker Security Droid AI update
Finished "security event" system allowing security responses to certain player actionsPatrick
Finished textures on Solar Accumulator, Solar Recharger, and Water Condensor build-able items
Fitted new equip-able medium armor pieces onto the player character model
Began work on equip-able heavy armor setIan
Significant progress on integrating new "repair" menu for certain in world points of interest
Fixed several miscellaneous player bugsMathew
Finished a huge batch of new items that can be used to repair certain parts of the world, or sold to vendors for large amounts of Lux!James
Wrapping up integration of spawning and re-spawning systems
Fixed several bugs related to spawning/re-spawningChris
Made a huge amount of progress on options menu and keybinding