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Update: PAMELA v0.1.5.1 is Live!

Crash Fixes/Workarounds!> You can also get to this thread by clicking a button in the Main Menu in-game.

Happy Wednesday, Sleepers!

We’ve got a shiny new update ready for you this week, with a ton of fixes, improvements, and less crashing.

Enemy NPCs have gotten another batch of love; they’re now able to break the player’s bones and inflict bleeding wounds, depending on the type and strength of the attacker. This makes combat with boss enemies like Reapers and Widows even more risky… better keep a Bone Refabricator in hand just in case! Enemies will also now occasionally dodge when you’re aiming at then with your laser sight, making ranged targeting more of a challenge.

Another big fix this week is a bug that’s been plaguing many of you; occasionally when pausing the game (and veeeery rarely when playing), the framerate would tank, the screen would sometimes go black, and this would be followed at some point by the game crashing. This is now fixed; for those of you experiencing other crashes (such as the AMD issue), these are still in the works and we’re waiting on further versions of the Unity Engine to get them sorted out, unfortunately.

One last highlight for this patch is a whole slew of balancing work; thanks to several reports from the community, we’ve tracked down some Genome Point Skills and Bio-Augments that were pretty broken, basically letting players become invincible. As much fun as that probably was, these issues are now fixed and the game should feel significantly more balanced, especially for higher level players.

Find the full changelog below; there’s a lot more than we could fit in the summary above.

Thank you all as always for the continued support, reports, and suggestions that help us to keep making PAMELA a better game, every day. We truly appreciate it! Let us know what you think of the latest patch in the comments below.

Changelog

Feature

  • Added more dynamic tutorial events for certain items when found for the first time
  • Added general survival tips entry into the Datapad – Visit AARM menu > Datapad > Tutorial tab to find this!
  • Enemies now have a chance to dodge your lasersight if you continue aiming at them from a distance
  • Enemies have the ability to inflict bleeding damage for a period of time, the chances are different for each enemy
  • Enemies now have the ability to break player bones based on the force of the attack
  • Enemies will now be able to detect the sound of weapons firing based on their loudness, alerting them to your presence
  • When harvesting a crop, the player will now get one to two seeds back in return
  • Enemies can now alert each other to a threat and group up to attack

Balance

  • The Widows now will slowly approach the player if they are being stared at, and then berserk to attack the player (previously would only attack from behind)
  • Increased the Widows health from 100 to 200
  • Enervate now increases the player’s energy and health by 5% on activation of a Pamela Ability
  • Shatterproof now reduces the effects of all broken bones by 50%
  • Lowered the rate at which the Reaper was taunting
  • Reapers will take much more to stagger
  • The time that invisibility lasts on the vanishing shield has been increased
  • Laser sights are now a bit brighter and thicker to make them easier to see

Fix

  • Fixed a separate, spamming, NaN error that happened if a person paused and unpaused in certain conditions, would have eventually locked up and crashed the game after appearing
  • Made a tweak to the world improvement quest popups so that they don't cut through world geometry quite as much
  • Fixed an issue where the Iron Skin Genome Point skill would compound upon itself after saving and loading, eventually making players 100% Iron
  • Fixed the calf skinning on the Tricarbyne Armor so that it doesn't clip with the top of the thigh
  • Fixed an issue where player profiles were recreated when the player pressed New Game
  • Fixed an issue causing headshot damage not to calculate properly
  • Fixed an issue where the augment remover stopped working
  • Fixed issue where Reaper would not play breathing sounds
  • Fixed an issue causing the Reaper to phantom hit
  • Shield lights now dim slightly so it’s not quite as jarring when lowering your shield
  • Fixed issue with Reaper where it was not making taunt noises when taunting
  • Fixed an issue where Magnetic Dissipation and Grounded were not adding together
  • Slender frame decreases health to 90% of original as intended (was increasing health instead)
  • Fixed an issue that would sometimes cause floating keycards in the world
  • Fixed a bug causing enemies to bleed if they dodged an attack and play an impact sound like they were hurt
  • Fixed an issue preventing the Defiant Sigil from properly spawning more boss enemies as intended
  • Hulking now increases health by 25% instead of the incorrect 125% it does now
  • Fixed an issue causing the Degenerated to constantly walk into the player sometimes
  • Fixed an attack on the Degenerated that would never connect with the player
  • Fixed an issue that would cause Degenerated to phantom hit
  • Fixed an issue with NPCs investigating players
  • Fixed an issue where armor bonuses were not resetting on death
  • Tricarbyne Armor + and ++ variants now properly apply their increased defense and decrease the speed penalty
  • Fixed an issue where Players who upgraded Fatigue and Health through Genome points would have their fatigue and health restored with every reload
  • Removed some bad dodge animations from Degenerated
  • Replaced incorrect back left and back right animations for Degenerated
  • Fixed an error where the Widows would sometimes triple up their actions
  • Fixed an issue causing Widows to phantom hit