Crash Fixes/Workarounds!> You can also get to this thread by clicking a button in the Main Menu in-game.
Happy Tuesday Sleepers!
We’ve got a pretty decent patch out for you today, fixing several prominent issues with Player Profile saving (Datapads, Echos, and more not being saved between Continues/New Games) as well as several NPC issues. Enemies were frequently appearing “dead” and would follow the player around without attacking/taking any damage. We also fixed a few miscellaneous issue with NPCs selecting/following targets incorrectly, leading to them endlessly walking into their target.
As always, find the full changelog below!
Lastly, we have recently tracked down an issue in which Antivirus software can mistakenly identify the PAMELA.exe as a Trojan; if you are obtaining your files directly through Steam, we confirm that this is indeed a false positive, and suggest disabling your AV software when running PAMELA. This has fixed instances of Crashing and EXE deletion for several user and may help you as well if you are experiencing crashing.
Changelog
Feature
- Tutorial will only show up on first playthrough, it can be toggled to come on every time by checking a toggle in the options menu
Balance
- Autosaving no longer happens during active fights
- Soundtrack music will slightly duck in the presence of an echo emitter
- When the soundbar is moved, it will automatically update volume without needing to press apply
Fix
- Fixed issue where player profile was being wiped on continue
- Fixed an error preventing the '1' and '2' keys from switching between dorsal and fore weapons
- Fixed a rare error that would break the ability to move and spam errors into the log until it eventually crashed the game
- Fixed an issue where beacons and their icon would be culled after a certain distance
- Fixed an issue preventing the players hand from forming a fist while aiming
- Fixed an issue where some enemies were spawning in dead, stopping them from damaging the player, or taking damage themselves. Would also sometimes cause NPC senses to be broken, or the NPCs to never think they were dead
- Added a secondary spawn point for large items from kiosks, so that they are not stuck halfway through the kiosk
- Fixed another error causing the player to punch when clicking on radial menus
- Fixed an issue where part of the IVG would not animate open properly, looking slightly off
- Fixed an issue where opening the inventory for the first time would sometimes cause all the icon highlights to activate
- Fixed an issue where when an elevator was moving, looking at the menu would cause an odd highlight artifact
- The simulation sphere around the player has been increased in size, allowing the player to see items for a longer distance
- Fixed an obscenely high renderque on the Maintenance Key Icon