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Patch: PAMELA v0.1.4.8 is Live!

Happy Friday Sleepers! We’ve got another patch for you this week, with a few more additions and tweaks before the weekend.

We’ve added a few new types of Kiosks; Upgrade Kiosks, and Military Kiosks. These are found in select locations within Eden, and sell IVG upgrades, upgrade nodes, weapons, attachments, and more (for a hefty sum of course!). As well, all Kiosks have been modified to include some guaranteed items for sale, such as Power Transmitter, Ion Cores, Shield Pylons, in the case of Building Kiosks. This way you don’t have to rely on RNG to obtain some of these key items each playthrough.

We’re also brainstorming and planning out some balancing adjustments, which we’ll be sharing with you *probably* next week to get your thoughts. The two main areas we’re looking into are game modes (permadeath, non-permadeath, something in between, etc.) and hacking minigames (potentially adding a new type, which relies less on reflexes and more on logic to complete).

“Difficulty” can be a prickly subject online. We want to provide enough options to cater to your varying desires, without undermining those of you who are 100% content with the current, permadeath based gamemode. Whatever we end up implementing so far as more forgiving modes of play, rest assured that the current systems will stay intact and remain the focus when it comes to overall balance.

Enjoy the latest batch of fixes and features! Stay tuned for an update next week as we iron out these balance/gamemode plans.

Changelog

Feature

  • Added Upgrade Kiosks, one in each district, these kiosks sell IVG Upgrades and Attachment Upgrade Nodes as well as other things
  • When using a radial menu of an attachment, it now has a unique icon to show Equip

Balance

  • NPCs were set to all spawn Boss drops, reset to be proper
  • Players can now only sleep if they are not in combat and have lost at least 50% max fatigue
  • Certain Kiosks are now set to always sell certain Items
    • Buildable Kiosks always sell Power Transmitters, Ion Cores, Shield Doors, and Shield Pylons
    • Nutra Kiosks will always sell Fertilizer, Nutracubes and Water Cups
    • Military Kiosks will always sell ammo
    • Medical Kiosks will always sell Medi Hypos, Adrenaline Hypos, and Bone Refabricators
    • Upgrade Kiosks will always sell IVG Upgrades, Bypasses, and Upgrade Nodes

Fix

  • Mitra VISR can now read the players current resonance with the selected weapon
  • The IVG pointlight was casting real-time shadows unnecessarily, this would triple the characters polycount, it is fixed and also tweaked to light the IVG better
  • Fixed a compounding error with previously used objects that would make them unresponsive if respawned from the item pool
  • Fixed issue with Lux, Security Bypasses, Upgrade Nodes, Compute Cells, and Augment Keys not despawning properly into spawn pool, which would eventually compound to make these objects unresponsive over multiple respawns
  • Fixed issue where NPCs would infinitely run at Observers
  • Fixed an issue with Observers that would never let them leave alarm mode
  • Added missing item descriptions for Schematic Nodes, Lux Cards, Compute Cells, and Augment Keys
  • Fixed an issue where hacked objects and certain other events were not spawning Seekers properly because of an error.
  • Fixed issue where if you removed a shield door from pylons without disconnecting them first the walls would stay up even though the door was gone
  • Fixed a couple broken cabinet prefabs in the world that were unresponsive
  • Fixed an issue where raycasts hits from the inventory would collide with certain other ingame colliders, causing the inventory to be temporarily inoperable in those areas
  • Kiosks now restock after 24 hours of "Ingame Time" rather than "real world time"
  • When hacking, the name of hackable object is now "Door Keypad" rather than "keypad door name"
  • Flashlight on the character now adjusts position depending on the type of armor the player is wearing, fixing clipping issues.
  • Populus now spelt Populace
  • Fixed a visual bug where the Pamela Ability Guidance was appearing very small
  • The description text for the Pamela Ability now properly reflects the key's use
  • Fixed issue with the transparency on contextual cue backgrounds
  • Fixed an error when shield doors spawned in certain containers
  • Equipping VISRs and Flashlights now plays their respective sounds
  • Fixed issue where VISR was everrrr so slightly not scaled properly