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Patch 7.45 [December 5th] Changelog

Hello everyone! We have just released a new patch that aims to fix most of the issues reported to us since the release to Early Access. We want to thank everyone who took the time to report these issues and send save files so we could reproduce them, as well as some very helpful suggestions that made it to this patch. Other than the bug fixes, there's also a couple of small additions and improvements.

One big note however: due to the fact that we had to fix bugs within the save system, it was impossible to maintain compatibility for saves from the previous version, so these are reset once you start the game for the first time after.

Without further ado, here's the changelog:

Added/Changed

  • Pressing the space shortcut now reverts to your latest speed instead of normal speed
  • You can now add and remove units individually from your currently selected fleet by pressing down Shift and clicking on the unit
  • You can unselect units from your fleet panel by pressing Shift and clicking on its icon
  • Fleets now have their own icons in the main panel
  • Adjusted AI to stop offering ludicrous amounts of credits for a technology
  • When creating a new ship design, the design icon will be set to hull's default icon
  • You can now skip the intro videos by pressing Enter,Escape or clicking with the left or right mouse button
  • Irreligious trait is now called Faithless
  • The Kalzur now have the the Religious trait instead of Faithless

Fixed

  • Black screen after loading a game
  • Food and other resources being reset after loading a game
  • Ships using wrong design and/or malfunctioning and disappearing after loading a game
  • Taxes being reset after loading a game
  • Prosperity being reset after loading a game
  • Fleets assigned to 0-9 being reset after loading a game
  • Export button and Colony menu malfunctioning if the player controls a big amount of strategic resources
  • Crash and/or heavy RAM use if the player has many ships and enters the
  • Shipyard menu
  • Crash that while rare, could happen by mid to late game
  • Credits not being added to the player's treasury after he surveys space debris worth a certain amount of Credits
  • Planet destroyed being reset to its normal state after loading a game
  • Use of the space key in the Ship Design pausing/resetting the time speed
  • Double clicking on a ship or planet centering the view or entering the colony menu for the wrong unit/planet
  • Buttons in the game creation menu being too high and leaving a transparent line between them and the bottom border