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Version 8.11 Now Available!

Hello everyone,

We have just released a new patch that includes several bug fixes, as well as stability, performance and some AI improvements. We've also done some balancing work in some areas, and laid some groundwork for the upcoming January content update!

We want to thank everyone who took the time to report issues and send logs and save files to us. As always, it's greatly appreciated and helps us fix and reproduce issues much faster.

Without further ado, here's the full changelog for patch 8.11.

Changed/Added

  • AI units won't switch targets to the nearest unit, they now go after their previous target until it's too far. This means now that the cheap tactic of taking away a ship from a fleet under attack to recharge shields and then sending it back once they are full is no longer applicable. It's now much harder to convince the AI to promise to declare war on someone, and relations and casus belli are taken into account
  • Population grows 60% slower in general and approval affects growth affects growth more by 75%
  • Added 2 more starting characters
  • Infrastructure development is 20% slower
  • Ship building is now 15% slower
  • When choosing your starting council, counter now starts as 0/5 instead of 1/5
  • In the proposal screen, when proposing the AI to give Influence or funds the slider in the offer sub menu now has a maximum of 100 and 5000 respectively instead of what the player really owns. Added note to further clarify this
  • Added alert when the player successfully invades a colony that doesn't have good enough living conditions to settle
  • New games on Common(default) and Very Common settings now generate 15% less colonizable planets
  • Wheel scroll on research screen is now much faster
  • Traits that meant bonuses and penalties to overall ship HP having uneven numbers like 1159 now have the correct number, ie 1200 in this case.
  • Optimized unit pathfinding

Fixed

  • Looping error caused by the strategic map that caused heavy slowdown, RAM usage and eventual crash
  • Game stuck after going for "denouncing him" option in a foreign hacker event
  • Ynan decreasing happiness by 7% each time the player reloaded
  • Looping error caused by research queue issue causing slowdown and heavy RAM usage
  • Ships not being listed in the Shipyard Menu
  • Crash in ship design creation menu
  • Last tier weapons not being saved correctly after being researched
  • AI spamming players with proposals that included promises
  • Ultimatums emperor log still being active after declaring war or imposing embargo
  • AI not taking into account whether or not player has already promised not to colonize or not when sending a proposal
  • Free Education policy reducing prosperity instead of adding to it
  • Players getting infinite investment points when they got one extra point through policies or technologies
  • AI not following through colonizing promise and nothing happening if he doesn't follow through
  • Strategic map issue in which a territory cell inside a bigger territory belonging to another faction wouldn't be rendered correctly or at all
  • In the Unrest event, updated the text to mention Productivity instead of ship production and
  • infrastructure development speeds
  • Wrong diplomatic messages and other bugs caused when invading a colony belonging to a minor race
  • Planets not being listed in Planets&Colonies Menu
  • Game being stuck after accepting a proposal from a character
  • Level 5 infrastructure of certain types not showing
  • Trade routes submenu being stuck after loading a game
  • Game not starting after creating a custom game in very specific instances
  • Notifications causing errors due to a wrong player ID when received a proposal or diplomatic message
  • Instances where AI ships would move inside a star and in some cases get stuck
  • Alerts array going out of bounds and causing errors
  • Promises being kept in the Emperor Log despite being fulfilled
  • Human controlled units moving back to their previous position after going after an enemy unit
  • Great Doom Missiles technology being researched and activating Doom Missiles as well
  • Specific instances in which units would go through stars and planets
  • Factions not being listed in Diplomacy Menu