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The Titan Update

Hello everyone!

We have a couple of announcements to make today. First, the not-so-good-news. We had to delay what was previously known as the January update and we are now due to release it the 6th February. This update will be the biggest update for Dawn of Andromeda so far and now not only we have one extra week to make sure it's rock solid, but to make up for the delay we are also adding some more content we didn't originally plan on including until the next update.

The other good news is that we originally planned on having one more major update due in February, but we are now going to add at least one more, due in March and we'll be updating the roadmap and revealing what it will include in the coming days. Additionally, while we plan on continuing on releasing major updates each month, these will now have specific codenames, starting with the Titan Update.

So, what will the Titan Update include you ask? Here's some of the highlights:

The much requested option to edit existing designs and retrofit ships is one of the highlights, but far from the only one.
Along with it, comes a brand new ship class, the Titans. These huge ships are able to take on a lot more damage and carry more modules than any other, however they are also more expensive, slower and have a lower evasion rate.

Evasion rate and accuracy is one of the new combat improvements we have lined up as well. Now ships have a chance to miss their targets, with lighter ships having the highest evasion rate while the biggest ones having the least. Some weapon types such as Beams have a high accuracy rating, while blasters have less but more damage per second.

The Titan Update also comes with lots of new content. You will find new space creature types, Dead Stars, new backgrounds, new traits, new events and new technologies.

There’s been some major balancing changes as well. We have added more depth to colonization and colony management, with population counting towards Productivity, making newly found colonies less useful, and approval having a much bigger impact on your growth rate.
The size of the planets now count towards the maximum population you can have, and now each race has an ideal planet type, which means colonies closer to your original homeplanet in type (gas, oceanic, etc) will have a higher approval rate. Additionally, now every planet has a special trait.

Another major improvement is how playing with each race feels. Other than now having their own prefered planet type, their traits have been rebalanced and each one now has exclusive technologies.

Invasion also received a visual overaul. Previously you would see invading ships emitting a red beam, however this didn’t make much sense other than giving some visual feedback. Now you can see ships sending landing pods to the target colony, as well as explosions in the surface.

Another major addition are late game events. These events can completely change a game around, and include for example another faction being taken over by an AI program, becoming much more powerful and declaring war on everyone. Because these can have a big impact on gameplay, they can be disabled if the player so wishes.

This isn’t everything however. We’ll let you discover the brand new Titan Update the 6th of February, along with the full changelog.

See you around!