A huge update has just been made available for Dawn of Andromeda. This December update brings many improvements to Diplomacy, UI and AI as well as a ton of other changes and additions!
Important! Because this update changes so many aspects of the game, this update could not be made save game compatible!
Some of you expressed the wish for an easier way to navigate and manage all colonies. We listened to your wishes and we are happy to say that managing your colonies requires less clicks than ever before.
We would also like to take this opportunity to thank all of you who left comments and feedback on the forums and in various other places. This has been extremely valuable and we hope you keep sending it our way.
The new Colony screen
You can manage infrastructure investments from here
Full Changelog
Diplomacy improvements:
- Added the Truce option: this is a temporary peace deal, it can be very useful in specific situations where for example the player is fighting more than one war at once and wants to destroy another player without having to find a casus belli and declare war twice
- Added the Promises proposal type: Once accepted, an entry is added to the Emperor Log giving a deadline for the player to execute what he promised. If he doesn’t, the faction gains the Dishonest trait, which causes heavy penalties to relations with other factions, as well as make new promises very unlikely to be accepted.
- Promises add a new layer to diplomacy, as it’s now possible for players to negotiate between themselves joint wars against a specific target, or try and force someone at war with an ally to sign a peace deal for instance. It’s also possible to promise to another faction not to colonize in systems they control.
UI improvements:
- The Infrastructure tab in the Colonies screen has been revamped: All the information is now visible at a glance, including bonuses for each level and current and maximum level of each type, and the Investment points can be adjusted by simply holding or clicking with the left mouse button over the quantity the player wants
- The research queue to the Research screen is now visible and you can delete individual technologies, projects and artifacts from there, and/or move them up or down in the queue
- You can now jump straight to interacting with a race by double clicking on one of their colonies
- Added sorting to the Shipyard and Planets&Colonies screens, it’s now possible to sort by status, name, system, etc
- The units list in the Shipyard screen now shows what each one is doing at the moment: idle, moving, attacking, etc
- In the Planets&Colonies screen, you can now view what each colony is building at the moment (if applicable)
- Added tooltip indicating the current progress of the infrastructure development type over the cursor
- It’s now possible to see and adjust your colonies Infrastructure Development points, as well as the maximum level in the “Controlled” tab in the Planets&Colonies screen
- It’s now possible to switch from planet to planet from the main view, as well as from the Colony screen
- Added a more visible button to allow players to change governor in the Colony screen
- Added percentage numbers to indicate the current progress of the first unit in the build queue, as well as the progress to the next level of each infrastructure development type
- The proposal screen now has new buttons to accommodate the new proposal types, the current proposals text has been changed to be smaller and the respective window is now bigger
- Added a gradient effect to the technology icons in the Tech Tree
- Added a fade in and fade out to black when entering the Colony screen
The Codex:
- In this screen you will be able to learn or relearn how certain game mechanics work and read about the lore of the universe and each race.
- This will be further fleshed out over time, there’s going to be more lore and more and improved texts explaining how certain game mechanics work and gameplay, as well as many more lore entries.
AI improvements
- When preparing to declare war or in other cases when already at war, the AI now tries to bring other players along by negotiating with other players to declare war to their enemies, paying them to promise to declare war
- Players try to negotiate with others who are at war with their friends and allies, in some cases giving ultimatums to force them to try striking a peace deal
- Players now use Truce to negotiate a peace deal
- The AI is now slightly less likely to issue an embargo
- Implemented the Productivity concept:
- Instead of simply having infrastructure and ship building speed bonuses or penalties, this will be shown as Productivity and will affect both. However it’s still possible to pile up ship building speed bonuses to Productivity
- Added support for resolutions using the 21:9 aspect ratio
- It’s now possible to change the number of connections systems have when generating a new galaxy, including taking away chokepoints completely if the player so desires
- Default races now start with the correct planet type
- Added 3 new types of exploitable items: Cobalt, Aromium and Hubernite deposits
- New icons for stations and space monsters
- Added a new planet trait: Vast Forests. Adds a +20% bonus to base Productivity
- Added the Level 6 weapons for each type: Blaster, Missile and Beam
- Military Infrastructure now gives a bonus to the max hitpoints of every station orbiting the planet and +500 to max Defence points
- Industry Infrastructure now gives a +15% to Productivity
- Factions now start with 8 Max Research Tweaked image color balance
- Faster and Improved anti aliasing for Terrains and Diplomacy screens
- Legalize slavery now adds 1 investment point and takes 10% approval
- New candidates for Council member and Governors are now more likely to pop up
- A few technologies have been changed to add another investment point or provide a bonus to Productivity instead of providing a bonus to infrastructure development speed and changed icons
- Space monsters and stations icons are now shown from the galaxy view, with stations being seperate from regular units
- When avoiding obstacles, the destination line of the selected unit(s) now takes the correct trajectory into account and shows it
Bug Fixes
- Memory leak that caused very heavy memory usage and crashes
- Stuck prosperity and tooltip not indicating the correct time until the next change
- Rare instance where the player would have a black screen after loading a game in which he owned over a 100 colonies
- Several crashes have been fixed, including one after accessing the
- Shipyard and Planets&Colonies menu
- Empty Characters tab in the Diplomacy screen
- Instance where a transparent big white bar would block the screen after loading a new game
- AI going straight to invade an enemy colony, ignoring enemies and even stations
- Some animated 3D models showing very odd animations and deformed parts
- Issue where design and system names would render the credits color and icon instead of the correct name
- Planets not trading anything
- Application freezing after exiting to Windows
- UI lists such as Shipyard, Diplomacy and Planets&Colonies screens scroll not being reset after switching tabs or opening the menu, sometimes resulting in empty lists
- Space monsters being stuck, not attacking anyone
- Replace member button not working
- Fixed several tooltips texts and typos
- Wrong icon texture for one specific Ice texture