Changes
- Disabled vanilla pollution attacks in the NPE until after the final wave.
- Changing teams in PvP will try to preserve the current character. more
Bugfixes
- Fixed alerts showing for trees and rocks in the NPE more
- Fixed solid fuel not triggering "fuel furnace" quest item more
- Potentially fixed scrap metal crash bug again more
- Fixed that a fluid furnace revived from a ghost would not work. more
- Fixed that launching tutorials could leave the running game in a broken state. more
- Fixed that clearing the ghost cursor did not clear the hand in the quickbar. more
- Fixed Compilatron blocking placement of burner inserter in NPE more
- Fixing a bug from last version that allowed fluid mixing by setting a recipe in assembler. more
- Different alert when unable to revive ghost due to fluid mixing by hand vs. by robot. more
- Fixed spitters would not properly target construction robots that are blocked from fulfilling their task. more
- Fixed a crash when joining Steam game invites while a multiplayer connection is in progress.
- Fixed that the "research finished" indicator would display the wrong technology level. more
- Fixed a crash when removing the end rail of a temporary train order. more
- Fixed that cargo wagon filters wouldn't get preserved in blueprint strings. more
Scripting
- Fixed that printing the output of LuaProfiler anywhere except log(...) would cause a desync. Note: this means if the results are shown in things like player.print() they won't persist through save/load (but won't cause desyncs).
- Fixed Electric Pole smart coverage placement not building over other pole ghosts. more
You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.