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Version 0.17.5 released

Bugfixes

  • Fixed crash related to train waypoints and very short train paths. more
  • Fixed wrong entity info positioning when all other things in the right container are disabled. more
  • Fixed Wave defense victory not being triggered in some cases.
  • Fixed Wave defense victory message being printed on every rocket launch.
  • Fixed restarting the game after sync-mods-with-save would fail to auto-load some saves on Windows. more
  • Fixed PvP error when loading 0.16 versions of the scenario. more
  • Fixed selection in blueprint preview would have an offset if UI scale was not 100%. more
  • Fixed pie slice used as progress indicator in crafting queue wasn't rendering for small angles. more
  • Fixed that the /time command would give back the wrong time played.
  • Fixed rendered terrain would increasingly get corrupted during movement when using 16bit rendering mode on some OpenGL drivers. more
  • Fixed player.get_quick_bar_slot causing a crash for some values. more
  • Fixed controls were lagging when application window was receiving lot of events it didn't recognize on macOS or Linux. more
  • Fixed "Wait for V-Sync" graphics option was not working on macOS 10.14 Mojave.
  • Fixed crash logs were missing stack traces on macOS.
  • Adjusted the Supply Challenge requirements to make sense. more
  • Fixed a crash when reviving entities through the Lua API.
  • Fixed NPE crash on biter commands during rebuild quest. more
  • Fixed NPE crash during cutscene if player left entity ghosts in the starting area. more
  • Fixed NPE crash on sending biters if you plaster half the map with furnaces (yes, seriously). more
  • Fixed NPE bug where Compilatron would sometimes not continue after players put the required items in his chest. more
  • Fixed that technology slot tooltip didn't reflect the cost of the selected technology in the queue.
  • Fixed NPE confusing flying text at startup. more
  • Fixed that the train passed wait condition time was limited to 120 seconds. more
  • Fixed hand not disappearing from the quickbar in some situations. more
  • Fixed a crash related to the research queue. more
  • Fixed that the research queue could show incorrect research levels. more
  • Horizontal layouting fix of the mods gui. more
  • Fixed that the island related changes in the terrain settings in map generator gui weren't updated if the island preset was preselected. more
  • Fixed that custom Lua-defined shortcuts would desync the game. more
  • Fixed a crash when player is not given when using surface.deconstruct_area(). more
  • Fixed loading of blueprints containing rail temporary stations.

Modding

  • Added SelectionToolPrototype flag "nothing".
  • Made resource autoplace helper functions usable from mods. more
  • Added LogisticContainerPrototype::landing_location_offset.

Balancing

  • Changed mining productivity technology to add 10% in one level instead of 2%, increased the formula from 100 * level to 500 * level and removed some of the low level intermediate levels.

Changes

  • Blueprinting tools are no longer shown in the quickbar filter selection. more

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.