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Version 0.17.2 released

Changes

  • Reverted default renderer on Windows to Direct3D on all configurations.
  • All infinite technologies have Space science pack as a pre-requisite.
  • Added textual error message when player tries to clean cursor but it isn't possible as inventory is full.
  • Added /unlock-shortcut-bar console command to unlock all shortcuts at once. This command does not disable achievements.
  • Keyboard shortcut for in-game undo feature will default to Ctrl+W on AZERTY keyboard layouts. more
  • Control settings will revert to defaults when starting the game with pre-0.17.2 config with AZERTY keyboard layout.

Bugfixes

  • Fixed Join Game through Steam Friend would fail to connect to a game with an error saying Steam Networking is disabled.
  • Fixed LuaGameScript::take_technology_screenshot() would crash the game.
  • Fixed a crash when trying to use async-saving when hosting multiplayer games on Windows. more
  • Fixed electric mining drill coverage area visualization was not drawn correctly. more
  • Fixed missing sprites on DirectX on GPUs supporting only feature level 10.0. more
  • Fixed that the GUI would be hidden if the game was saved and loaded while the technology GUI was open. more
  • Fixed a crash related to non gun/weapon items getting into the gun/weapon inventories. more
  • Fixed a crash when bringing up the escape menu in multiplayer while in the middle of using blueprints/deconstruction. more
  • Fixed a crash when mining ghosts built in the latency state. more
  • Fixed every incremental change of sound volume would save the full config file. more
  • Fixed that the category dropdown in the install mods GUI would only work the first time it was used. more
  • Fixed that mod thumbnails in zipped mods wouldn't show in the mods GUI. more
  • Fixed pre-requisites for the first tier of all upgrade technologies so that the required science packs are unlocked first. more
  • Fixed electric inserter technology description in the tutorial. more
  • Fixed that the undo shortcut tooltip didn't reflect latency hiding values and invalid entries filtering.
  • Fixed a desync when deconstructing item request proxies in the latency state. more
  • Fixed crash related to the hand logic and switching controllers. more
  • Fixed a crash when lamp with non-electrical energy source (modded) is viewed in the blueprint preview/tooltip.
  • Fixed that read-only multi-line text boxes wouldn't wrap text. more
  • Fixed that the fast and express loader entity icons had the wrong colors. more
  • Fixed that the autosave interval setting was off by one. more
  • Fixed map preview would not be cleared to black before preview is generated on some PCs. more
  • Fixed that active blueprint in a book was not preserved when using the book directly from the blueprint library. more
  • Fixed that the tutorial specific assembler was shown in the "made in in" row in the crafting queue tooltip. more
  • Fixed that the map type selection changed done by reset or changing the preset didn't update the sliders properly. more
  • Fixed a rare issue with migration of fluid mixing in a modded save. more
  • Fixed that the provided map-gen-settings.example.json contained invalid settings. more
  • Fixed that checking for updates could crash the game. more
  • Solved, that blueprint library link from quickbar appeared as an empty slot when the target blueprint wasn't available anymore and it wasn't possible to assign a new item to it.
  • Fixed PvP scenario error when updating space race frame with no silos present. more
  • Fixed drawing of some wires and wire shadows more
  • Fixed a possibility to mix fluid through fast replacing / upgrading a pipe with underground pipe. more
  • Fixed drawing of some wires and wire shadows. more
  • Fixed crash when opening the map generator preview for the first time with invalid settings. more

Modding

  • Renamed EntityPrototypeFlag "hide-from-bonus-gui" to "hidden" and made it also hide entities from the made in property of recipe tooltips.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.