Bugfixes
- Changed requirement for parallel loading of high quality sprites to 12 GB of RAM to prevent chance of running out of memory on startup. more
- Fixed that saves with modded progress bar GUI elements couldn't be loaded in 0.16. more
- Fixed crash when loading crop cache from previous game version. more
- Fixed that LuaRemote::call() wouldn't copy string values/keys correctly. more
- Fixed updater would re-launch the game with deprecated --autoupdate-finished parameter.
- Fixed that scroll pane created unnecessary horizontal scroller when squashed vertically (MapPreview, blueprints, probably more) more
- Fixed that the Linux binary was corrupt and wouldn't start. more
- Fixed error checking when compiling GLSL shaders. more
- Fixed artillery would still show as being able to shoot when on enemy forces. more
- Fixed the programmable speaker GUI wouldn't show settings correctly when opened. more
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
