Bugfixes
- Fixed that after a player reconnected after a desync, while blueprints were uploaded, the game would crash. more
- Fixed that in certain scenarios, the blueprint library wouldn't synchronise. more
- Fixed that the server would sometimes quit if a player tried to connect after another player tried to connect unsuccessfully. more
- Fixed a rare desync related to electric sub networks.
- Fixed archaic (from 0.12) migration that was supposed to fix rollingStockCounts on rails and it broke it instead.
- Fixed possible desync when rotating pipe to ground. more
- Fixed a rare possiblity of internal electric network crash when loading game. more
- Handle network errors (caused by LavasoftTcpService64.dll corrupting Winsock) gracefully. more
Scripting
- Fixed changing force of underground belt entity would cause desync. more
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
