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OMDU Update 1.9 is Live!

Update: Robot Entertainment to Publish in EU

Our European publisher, Gameforge, has been a valuable and supportive partner over the last 3+ years. After careful consideration, we have made the joint decision to combine our European and North American players solely under the Robot Entertainment banner. This means that Robot Entertainment will be taking over the publishing and support for all of our players, and that we can finally give our community one of their biggest requests: a single account system. With this system in place, players can play with their friends from anywhere in North America and Europe.

Starting March 21st, 2017, Gameforge will be emailing each of its OMD!U players a unique migration code. After receiving the code, players will be able to click the link in their email and use that unique code to migrate their Gameforge account data to a Robot Entertainment account.

We look forward to getting to know the EU community and making sure that they are as close to us here at Robot Entertainment as the rest of the community has become.

Important Note for our European players: emails with migration codes have been sent by the Gameforge team and must be redeemed online in order to migrate your progress to your new (or previously existing) Robot account.

Update: Terminology Changes

In preparation for OMD!U's PlayStation® 4 release, terminology relating to skills has changed. Because using terms like "E ability" could cause confusion across platforms, the following global naming scheme has been devised for attacks and abilities. Some of them players may recognize, others are new:

  • Left-Mouse Button (LMB) = Primary Attack
  • Right-Mouse Button (RMB) = Secondary Attack
  • Q Ability (Q) = Unique Ability
  • E Ability (E) = Epic Ability
  • Shift Ability (Shift) = Support Ability

All new communication about abilities will use this new terminology. We apologize for any confusion this causes and appreciate players' patience as we prepare to launch on PS4.

Update: Guardian System

  • Guardians now receive their at-home benefits regardless of their location, except for bonus health and damage.
  • Guardians now receive +35% health and damage when placed at home.
  • All guardians have had their base health and damage increased by 50%.
  • Guardians no longer have mana. 
  • The cooldown on Guardian area attacks has been increased to 14 seconds (from 7).

Developer Comment: We have been listening to feedback from the community on guardians for a while. We decided to make these changes for a few reasons:

  • We don't like that the cool unique benefits of guardians are not always available.
  • The "At-Home" benefit is currently so significant that there is less choice available to the player. We want this benefit to affect players' decision but not force them.
  • Placing guardians away from home was a common poor decision made by newer players.
  • Mana for guardians does not fit the current incarnation of the game.
  • Because of the mana system, there is not a significant benefit to performing well and keeping guardians alive. These changes reward players for keeping their guardian alive.

New Guardians

  • Ranch Hand: This minotaur guardian attacks stun enemies. In addition, players near the guardian are granted a buff that adds a slow to their primary attacks.
  • Headhunter: The Headhunter's attacks cause enemies to take 100% increased damage for several seconds. In addition, players near the guardian will reflect 30% of damage taken.

Read the full patch notes now and join the discussion on the Community Hub!