New Hero: Temper
Often surprised by his own anger, this usually mild-mannered minotaur blacksmith now focuses his fiery anger towards defeating the Unchained. One day,he hopes to return to his dwarven family and his home.
Generating rage instead of mana, Temper charges into battle dealing explosive fire damage. He also aggroes enemies, hammering them into submission.
Skills:
- Swing! Punch! Smash! (LMB): If used in quick succession, Temper anvil punches, swings his hammer, and delivers anuppercut, building his rage.
- Exploding Hammer (RMB): Temper throws his hammer. On impact, it knocks back and damages enemies over time in its radius.
- Happy Place (Q): Temper soothes himself, converting rage into health and a movement speed boost. Attacking cancels ability.
- Hammer Slam (E): Temper brings both weapons down in front of him, setting the surrounding area on fire.
- Bull Rush (Shift): Temper charges forward, knocking back enemies in his path.
- Rage of the Forge (Passive): Temper gains strength as he builds rage, exploding at max rage and damaging and knocking back enemies.
New Battleground: Orcatraz
Orcatraz is an infamous Unchained prison filled with vile Order miscreants that can barely be contained. Help the Unchained quell the riots there and stop them from escaping.
New Battleground: Orcri-La
The orcs worshipping at Orcri-La have an odd tradition: they use boulder chutes to sacrifice unbelievers. Use the boulders to keep Order interlopers out and bring your own priest to guard the temple's rift!
New Endless Maps
- Baths (1-10)
- Throne Room (11-25)
- Crogon Keep (46-75)
- The Wall (76-100)
New Features: OMD!U and Steam Achievements
We have implemented a new achievement system that allows players to accomplish set goals in OMD!U. Some of these achievements are easy to accomplish, but some will take some time. We've made them as fun and easy to track as possible--they also count as Steam achievements! Find them on the profile page and see if you can complete them all!
Hero Rework: Stinkeye
We’ve received lots of feedback on Stinkeye’s new design and we decided to make some sweeping changes. The new design is more active than before patch 1.6, but less complicated and overwhelming than he is currently. We believe we have found a happy medium. Below are the skills that have changed or have returned to their prior functionality.
- Arcane Anomaly (RMB): Conjures an orb of arcane energy that charges and then detonates, dealing arcane damage in a radius.
- Zephyr of Oasis (E): Summons a totem that increases the movement speed of allies and slows the movement speed of enemies. May be attacked to destroy the totem and stun nearby enemies for 3 seconds. Note: The size of the totem has been increased significantly.
- Wrath of Oasis (Q): Summons a totem that shoots nearby enemies. When shot with Prestidigitized Projectile, the totem shoots 3 projectiles at nearby enemies. Lasts 20 seconds. Note: The size of the totem has been increased significantly.
- Shaman’s Blessing (Passive): After a totem expires, a mana orb appears at the totem’s previous location.
Stinkeye Weaver changes:
- Reduced Totem Testament's additional projectiles to +1 (from +2).
- Reworked Booming Benediction. It now replaces mana orbs that drop from totems with Tears of Oasis, which provide the benefit of three drops(Unchained, mana, and health) combined.
Read the full patch notes and share your feedback!