You've been telling us that crafting is bloated and unwieldy, and it's difficult to craft the things you actually want. Thanks to the feedback of our intrepid Open Beta players, we are introducing substantial changes to the Orcs Must Die! Unchained crafting system in the next major update. Haven't heard this news yet? Head over and read Mother’s blog. In it, Mother (Ian Fischer) details the feedback we have received from players and how that feedback will be incorporated into the game.
Now that we’re all on the same page, welcome to the new, simplified world of OMD!U crafting. Below is the basic information on what will change with our next update.
Note: There are no changes to the recipes for crafting heroes, which will still use rift embers and skulls.
What does this mean for current players? How will existing stores of donkey fat and kobold tears be converted for the new system?
- Materials that are not being retired will not be modified. For example, a player with 9,001 donkey fat will keep that 9,001 donkey fat.
- Materials that are being retired will be converted into materials that are not being retired (details below) and will be added to a player’s stockpile of materials.
- For all the conversions listed below, any partial value will be rounded up. For example, if the exchange rate says you should receive 10.25 rift cores, you will receive 11 rift cores.
For details on changes to the level rewards, visit the official blog.
Orcs Must Die! Unchained is in open beta and we value your feedback. Please let us know what you think about these changes by visiting the official forum thread for feedback on the updated crafting system.