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Multiplayer Lobby Patch Live

Hey everyone!

Thank you for your help in solving some of our day 1 launch issues we encountered. No matter how much you test and think you're ready, something unexpected invariably pops up...

Here are the fixes that are in our latest build posted 4/22 @ 5:00pm PST

  • Reduced multiplayers coordinator timeout for messages from 30 seconds to 5 seconds. On failure to send a message, server would wait 30 seconds before re-sending. This was a major cause of getting games started in multiplayer
  • Fixed Crash related to the AI attempting to repair a structure with zero health. This would occur only if a structure was destroyed in the same second that it attempted to repair a structure under attack.
  • Fixed Crash related to a small subset of high-end video cards
  • Fixed Crash for very long names associated with GOG accounts
  • Added warning message for players that are not logged in to GOG Galaxy
  • Adjustments to instance server allocation strategy on the backend multiplayer coordinator (server patch) and minor optimization adjustments

Please let us know if you find any of these are not resolved, or you run into anything new. We will continue working on our larger patch for early next week.

Thanks!

-8Bit

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.