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Patch Notes - 04/29/16 16:00 (PST)

Hey everyone!

Our patch yesterday had the unintentional side-effect of allowing players to build structures under FOW. We're fixing that in today's patch, along with a crash for save games that are loaded from a previous version of the game (when not compatible).

We also add a few more features you were asking for instead of waiting until next week. Let us know if you see any other issues. ːsteamhappyː

Thanks,

-8Bit

NEW FEATURES:

  • Host of multiplayer games can now swap colors and starting locations between players.
  • Host can lock out further changes by other players in the lobby.
  • Additional mod support for player-created voice packs. (Instructions forthcoming)
  • Show control group number in attached GUI near healthbar.
  • Display game settings when browsing multiplayer lobbies

GENERAL IMPROVEMENTS & FIXES:

  • Reapplying FOW check to building placement and having build grid visual update to match
  • Fix for super weapon dialog hiding timer when user has a default factory that is producing sold/killed
  • Leave lobby when multiplayer menu back button is pressed.
  • Map Preview no longer hides details
  • Delete old stale save games that no longer match the current protocol version to avoid crash
  • Debrief screen now shows players and "N/A" for stats when the player exits skirmish immediately after loading into map and before any stats are collected.
  • Hide lock option in skirmish
  • Added Commando Crate to Co-op missions 1-4
  • Fix for unit button state not clearing when losing the last default factory of a type