Hey everyone!
Our patch yesterday had the unintentional side-effect of allowing players to build structures under FOW. We're fixing that in today's patch, along with a crash for save games that are loaded from a previous version of the game (when not compatible).
We also add a few more features you were asking for instead of waiting until next week. Let us know if you see any other issues. ːsteamhappyː
Thanks,
-8Bit
NEW FEATURES:
- Host of multiplayer games can now swap colors and starting locations between players.
- Host can lock out further changes by other players in the lobby.
- Additional mod support for player-created voice packs. (Instructions forthcoming)
- Show control group number in attached GUI near healthbar.
- Display game settings when browsing multiplayer lobbies
GENERAL IMPROVEMENTS & FIXES:
- Reapplying FOW check to building placement and having build grid visual update to match
- Fix for super weapon dialog hiding timer when user has a default factory that is producing sold/killed
- Leave lobby when multiplayer menu back button is pressed.
- Map Preview no longer hides details
- Delete old stale save games that no longer match the current protocol version to avoid crash
- Debrief screen now shows players and "N/A" for stats when the player exits skirmish immediately after loading into map and before any stats are collected.
- Hide lock option in skirmish
- Added Commando Crate to Co-op missions 1-4
- Fix for unit button state not clearing when losing the last default factory of a type