1. Added a tutorial stage to help new players get familiar with the game controls and core mechanics.
2. Added a “Card Collection” system that can be unlocked to enhance the protagonist’s abilities.
Players earn Bone Coins by scoring 4,000 points or more in a run, which can be used to unlock cards.
Newly added card effects include:
- Increase pistol magazine capacity by +1.
- Increase reload speed by 10%.
- A small chance for a sniper rifle supply to appear (the sniper rifle can penetrate enemies but has a longer firing animation).
- When reloading with ≤ 3 bullets remaining, throw a pencil.
3. Added a statistics panel that records gameplay data such as kills and deaths.
These stats are stored in the cloud and will be displayable in the community in the full release.
4. Bug fixes and gameplay improvements:
- The final frames of the reload animation can now be canceled by swinging the dagger, while still completing the reload successfully.
- Laser weapons no longer appear above doors.
- On the failure results screen, players can press the Jump key to quickly skip the results tally.
- Improved the spawn probability and placement of weapon supply doors.
- When surrounded by more than 5 enemies, the movement speed of other enemies in the scene is reduced by 30%.
- Increased the interaction range for entering doors.
- Holding the Up key now reduces the door entry activation time to 0.2 seconds.