While Call of Duty: Black Ops broke the mold (for the franchise) by offering an option to play in 3D on console, the PC versions of past Call of Duty games already had that capability. With the necessary PC tech freshly in my hands, I wanted to offer my brief impressions of the game from the 3D perspective.
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Most weapons can handle depth adjustment on the fly
3D certainly adds an impressive layer to Black Ops, but the game itself runs through the gauntlet a little too hard, which put strain on my eyes. When the game isn't grabbing the camera and throwing it in a washing machine for kicks, it looks great and there isn't any discomfort. But the game still works fine without the tech and it didn't blow me away as "the must" way to play Black Ops. It's great if you have the hardware to use it, but it's an expensive upgrade for most.
On Monday, our last feature will explore the 3D effect in multiplayer. Here is where we'll get a great chance to see if the tech makes a difference. By playing a set of games against online opponents both with and without the tech, my goal is to compare my level of accuracy, kill/death ratio, and overall score.
Disclosure: For the purposes of covering 3D gaming on PC, nVidia licensed Shacknews an ASUS 3D Monitor (VG236), EVGA GTX 480, and a nVidia 3D Vision set.
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